Authors:
Francisco De Marcelino Almeida Araújo
1
;
Paulo Roberto Ferreira Viana Filho
1
;
Jesus Abraão Adad Filho
1
;
Nuno M. Fonseca Ferreira
2
;
3
;
António Valente
3
;
4
and
Salviano F. S. P. Soares
4
;
5
Affiliations:
1
Federal Institute of Piaui, Teresina, Brazil
;
2
ISEC - Institute of Engineering of Coimbra, Portugal
;
3
INESC-TEC Technology and Science, Portugal
;
4
University of Trás-os-Montes and Alto Douro, Portugal
;
5
IEETA - UA, Portugal
Keyword(s):
Rehabilitation, Kinect, Disabilities, Biotelemetry, Movement.
Abstract:
Accessibility and inclusiveness of people with disabilities is a recurring theme that is already perceived as an issue in the field of human rights. Ramps, elevators, among other devices aim at the inclusion of these individuals with limited mobility. Various types of motor limitations, specially partial limitations, are linked to corresponding physical-motor rehabilitation process, with the purpose of reducing or eliminating the patient’s dependence on a caregiver or devices for adaptation. Patients with motor disabilities must practice physio-therapeutical exercises along a physician in order to perform body and muscle analysis to ensure the patient’s well-being. To reach a more accurate analysis, physiotherapists use a range of devices to acquire patient data, such as the spirometer, to acquire the patient’s breath intensity and lung capacity. Similarly, there are other technologies capable of acquiring motion data and quantifying them. This work aims to develop a system that, pai
red together with an exercise game project (exergame), can acquire and transmit the motion data acquired in-game for an easier and faster analysis of the patient’s growth, relying on graphs, tables, and other visual indicators to improve the evaluation of physiotherapeutic treatments. The usage together with an exergame also has benefits such as increased patient compliance with the treatment and improvements in well-being.
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