Authors:
Jacqueline Schuldt
;
Stefan Sachse
;
Susanne Friedemann
and
Kati Breitbarth
Affiliation:
Fraunhofer Institute for Digital Media Technology, Germany
Keyword(s):
Digital Game-Based Learning, Game Design, Moral Dilemma Situations, Open Educational Resources, Storyboarding, Storyboard Interpretation Technology, Usability Engineering, User Experience Design.
Related
Ontology
Subjects/Areas/Topics:
Authoring Tools and Content Development
;
Computer-Supported Education
;
e-Learning
;
Game-Based and Simulation-Based Learning
;
Information Technologies Supporting Learning
;
Learning/Teaching Methodologies and Assessment
Abstract:
Digital games, particularly serious games, are seen as an important element for providing stimulation and simulation in educational settings. The Storyboard Interpretation Technology (SIT) is a feature to support the development of games, especially for educational contexts. The Experimento Game is a prototype based on concepts of SIT. This prototype aims at supporting the development of a students critical reflection in STEM contexts, taking into account that students must be encouraged to understand the deeper meaning of a problem. In order to determine the suitability of the digital game, a user experience evaluation with a game test was carried out for the target group of students at the age of 11 to 13 years. In this paper we firstly outline the motivation of developing a gaming module called Experimento Game, secondly the theoretical background, and thirdly the progress of development. Finally we discuss the results of the user experience evaluation by means of a survey study a
nd the collection of game data using Data Mining.
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