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Authors: C. I. Ezeife 1 ; Rob Whent 2 ; Dragana Martinovic 1 ; Richard Frost 1 ; Yanal Alahmad 1 and Tamanna Mumu 1

Affiliations: 1 University of Windsor, Canada ; 2 OTEP Inc, Canada

Keyword(s): Cognitive Skill Mapping, Computer Games, Automatic Database Integration, Automatic Database Mining.

Related Ontology Subjects/Areas/Topics: Computer-Supported Education ; Cooperation with Industry in Teaching ; Domain Applications and Case Studies ; e-Learning ; e-Learning Platforms ; Game-Based and Simulation-Based Learning ; Intelligent Learning and Teaching Systems ; Learning/Teaching Methodologies and Assessment ; Simulation and Modeling ; Simulation Tools and Platforms ; Social Context and Learning Environments ; Technology Support for Pervasive Learning ; Ubiquitous Learning

Abstract: This paper describes the algorithms (called OTEP_ DW_ auto) for automatically updating the integrated games data warehouse and cognitive profile data sources for purposes of identifying child’s cognitive skill level. The techniques described in this paper represent an extension to the data integration engine adopted by an online product called “Thriver” developed by OTEP Inc. (Online Training & Evaluation Portal). OTEP focuses on using the Internet, natural playing environment for online computer games to give parents and care-givers automated opportunity to screen and follow their children’s cognitive development. Current data integration efforts of the system when new games (such as speech games) are added or new cognitive skills matrix are added would require manual re-coding of the system which is a costly and time-consuming process. The cognitive skills matrix maps cognitive skills level of games player such as “basic reading level is good” to their games performance in comparis on to the norms of other players. The proposed OTEP_DW_auto is capable of building the OTEP data warehouse schema automatically, thus seamlessly extracting, cleaning and propagating data from various data sources. It also provides a dynamic GUI-based interface for answering tens of frequently asked cognition-related questions. (More)

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Paper citation in several formats:
I. Ezeife, C.; Whent, R.; Martinovic, D.; Frost, R.; Alahmad, Y. and Mumu, T. (2014). Automatic Updating of Computer Games Data Warehouse for Cognition Identification. In Proceedings of the 6th International Conference on Computer Supported Education - Volume 2: CSEDU; ISBN 978-989-758-020-8; ISSN 2184-5026, SciTePress, pages 338-345. DOI: 10.5220/0004849203380345

@conference{csedu14,
author={C. {I. Ezeife}. and Rob Whent. and Dragana Martinovic. and Richard Frost. and Yanal Alahmad. and Tamanna Mumu.},
title={Automatic Updating of Computer Games Data Warehouse for Cognition Identification},
booktitle={Proceedings of the 6th International Conference on Computer Supported Education - Volume 2: CSEDU},
year={2014},
pages={338-345},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0004849203380345},
isbn={978-989-758-020-8},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 6th International Conference on Computer Supported Education - Volume 2: CSEDU
TI - Automatic Updating of Computer Games Data Warehouse for Cognition Identification
SN - 978-989-758-020-8
IS - 2184-5026
AU - I. Ezeife, C.
AU - Whent, R.
AU - Martinovic, D.
AU - Frost, R.
AU - Alahmad, Y.
AU - Mumu, T.
PY - 2014
SP - 338
EP - 345
DO - 10.5220/0004849203380345
PB - SciTePress