Authors:
Nadine Abu Rumman
1
and
Marco Fratarcangeli
2
Affiliations:
1
Sapienza University of Rome, Italy
;
2
Chalmers University of Technology, Sweden
Keyword(s):
Character Animation, Skinning, Skeleton-Based Animation, Physics-Based Animation.
Related
Ontology
Subjects/Areas/Topics:
Animation Algorithms and Techniques
;
Animation and Simulation
;
Character Animation
;
Computer Vision, Visualization and Computer Graphics
;
Physics-Based Animation
Abstract:
Skinning is an indispensable component of the content creation pipeline for character animation in the context
of feature films, video games, and in the special effects industry. Skinning techniques define the deformation
of the character skin for every animation frame according to the current state of skeletal joints. In this state of
the art report, we focus on the existing research in the areas of skeleton-based deformation, volume preserving
techniques and physically based skinning methods. We also summarize the recent research in deformable
and soft bodies simulations for articulated characters, and discuss various geometric and examples-based
approaches.