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Authors: Alexandre Mello Ferreira 1 ; Eliane Nascimento Pereira 1 ; Junia Coutinho Anacleto 1 ; Izaura Maria Carelli 2 ; Marcos Alexandre Rose Silva 1 and Ana Luiza Dias 1

Affiliations: 1 Federal University of São Carlos, Brazil ; 2 State University of West Parana, Brazil

Keyword(s): Common sense, Culture sensitive learning, Educational games, Sexual education, Pedagogical issues.

Related Ontology Subjects/Areas/Topics: Collaborative Learning ; Computer-Supported Education ; Context Dependent Learning ; Distance and e-Learning in a Global Context ; e-Learning ; Social Context and Learning Environments ; Ubiquitous Learning

Abstract: The computer game use in education has been growing as a learning facilitator. What is it? educational environment allows teachers to be co-author of an online game based on cards which uses a common sense knowledge base. It also allows teachers to choose language according to their students’ culture and needs providing them with suitable language. The environment also allows researchers to collect common sense knowledge. Every user interaction in each editor’s module and player’s module generates a new common sense statement which is stored into Brazilian Open Mind Common Sense (OMCS-BR) project knowledge base. A study case was conducted with teachers and students from two different Brazilian public schools. Results demonstrate there is a large potential of the use of this environment in real classes and the methodology to collect common sense statements naturally through a web game.

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Paper citation in several formats:
Ferreira, A.; Pereira, E.; Coutinho Anacleto, J.; Carelli, I.; Rose Silva, M. and Dias, A. (2009). A CULTURALLY CONTEXTUALIZED WEB BASED GAME ENVIRONMENT TO SUPPORT MEANINGFUL LEARNING. In Proceedings of the First International Conference on Computer Supported Education - Volume 2: CSEDU; ISBN 978-989-8111-82-1; ISSN 2184-5026, SciTePress, pages 205-210. DOI: 10.5220/0001967302050210

@conference{csedu09,
author={Alexandre Mello Ferreira. and Eliane Nascimento Pereira. and Junia {Coutinho Anacleto}. and Izaura Maria Carelli. and Marcos Alexandre {Rose Silva}. and Ana Luiza Dias.},
title={A CULTURALLY CONTEXTUALIZED WEB BASED GAME ENVIRONMENT TO SUPPORT MEANINGFUL LEARNING},
booktitle={Proceedings of the First International Conference on Computer Supported Education - Volume 2: CSEDU},
year={2009},
pages={205-210},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001967302050210},
isbn={978-989-8111-82-1},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the First International Conference on Computer Supported Education - Volume 2: CSEDU
TI - A CULTURALLY CONTEXTUALIZED WEB BASED GAME ENVIRONMENT TO SUPPORT MEANINGFUL LEARNING
SN - 978-989-8111-82-1
IS - 2184-5026
AU - Ferreira, A.
AU - Pereira, E.
AU - Coutinho Anacleto, J.
AU - Carelli, I.
AU - Rose Silva, M.
AU - Dias, A.
PY - 2009
SP - 205
EP - 210
DO - 10.5220/0001967302050210
PB - SciTePress