Authors:
Michael Danner
1
;
2
;
Thomas Weber
2
;
Patrik Huber
1
;
3
;
Muhammad Awais
1
;
Matthias Raetsch
2
and
Josef Kittler
1
Affiliations:
1
Centre for Vision, Speech & Signal Processing, University of Surrey, Guildford, U.K.
;
2
ViSiR, Reutlingen University, Reutlingen, Germany
;
3
Department of Computer Science, University of York, York, U.K.
Keyword(s):
Deep Learning, Visual Understanding, Machine Vision, Pattern Recognition, 2D/3D Face Recognition, Local Describers, Normal-Vector-Map Representation.
Abstract:
We address the problem of 3D face recognition based on either 3D sensor data, or on a 3D face reconstructed from a 2D face image. We focus on 3D shape representation in terms of a mesh of surface normal vectors. The first contribution of this work is an evaluation of eight different 3D face representations and their multiple combinations. An important contribution of the study is the proposed implementation, which allows these representations to be computed directly from 3D meshes, instead of point clouds. This enhances their computational efficiency. Motivated by the results of the comparative evaluation, we propose a 3D face shape descriptor, named Evolutional Normal Maps, that assimilates and optimises a subset of six of these approaches. The proposed shape descriptor can be modified and tuned to suit different tasks. It is used as input for a deep convolutional network for 3D face recognition. An extensive experimental evaluation using the Bosphorus 3D Face, CASIA 3D Face and JNU
-3D Face datasets shows that, compared to the state of the art methods, the proposed approach is better in terms of both computational cost and recognition accuracy.
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