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Authors: Jean-Christophe Sakdavong ; Morgane Burgues and Nathalie Huet

Affiliation: CLLE-LTC CNRS UMR 5263, Université Toulouse 2 Jean Jaurès, 5 allée Antonio Machado, Toulouse and France

Keyword(s): Self-regulated Learning, Self-regulation, Motivation, Immersion, Control.

Related Ontology Subjects/Areas/Topics: Active Learning ; Computer-Supported Education ; Immersive Learning ; Learning/Teaching Methodologies and Assessment ; Pattern Recognition ; Theory and Methods

Abstract: In recent decades, learning devices using virtual reality (VR) environments have evolved rapidly. The potential positive impact of VR has been attributed to two characteristics: immersion, and control of interaction with objects in the environment. However, results from the literature have not always shown the presumed benefits and few of them have assessed the effects on self-regulation. This study aims to assess the impact of immersion and control on motivation, self-regulation, and performance. Participants had to acquire knowledge about sculptures by visiting a 3D virtual museum and then recall this knowledge. The participants were divided into four independent groups. They were: #1 In strong immersion (with VR headset) and active (control of interaction); #2 In strong (VR) and passive (non-interaction control) conditions; #3 In low immersion (tablet) and active conditions; #4 In low and passive immersion conditions. Intrinsic motivation and emotion were evaluated by a questionna ire, self-regulation was identified by behavioral indicators and performance was evaluated through a gap-fill exercise. Results showed that the "control" feature had a positive impact on performance, unlike immersion. Also, neither immersion nor control had an impact on motivation. However, immersion and control had a partial impact on self regulation. Educational implications will be discussed. (More)

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Paper citation in several formats:
Sakdavong, J.; Burgues, M. and Huet, N. (2019). Virtual Reality in Self-regulated Learning: Example in Art Domain. In Proceedings of the 11th International Conference on Computer Supported Education - Volume 2: CSEDU; ISBN 978-989-758-367-4; ISSN 2184-5026, SciTePress, pages 79-87. DOI: 10.5220/0007718500790087

@conference{csedu19,
author={Jean{-}Christophe Sakdavong. and Morgane Burgues. and Nathalie Huet.},
title={Virtual Reality in Self-regulated Learning: Example in Art Domain},
booktitle={Proceedings of the 11th International Conference on Computer Supported Education - Volume 2: CSEDU},
year={2019},
pages={79-87},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0007718500790087},
isbn={978-989-758-367-4},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 11th International Conference on Computer Supported Education - Volume 2: CSEDU
TI - Virtual Reality in Self-regulated Learning: Example in Art Domain
SN - 978-989-758-367-4
IS - 2184-5026
AU - Sakdavong, J.
AU - Burgues, M.
AU - Huet, N.
PY - 2019
SP - 79
EP - 87
DO - 10.5220/0007718500790087
PB - SciTePress