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Authors: Gaetan Deglorie 1 ; Koen Samyn 2 ; Peter Lambert 1 ; Rik Van de Walle 1 and Sofie Van Hoecke 1

Affiliations: 1 Ghent University-iMinds, Belgium ; 2 University College West Flanders and Ghent University Association, Belgium

Keyword(s): Procedural Animation, Multi-character Interaction, Inverse Kinematics, Fuzzy Logic.

Related Ontology Subjects/Areas/Topics: Animation Algorithms and Techniques ; Animation and Simulation ; Animation Retargeting ; Character Animation ; Computer Vision, Visualization and Computer Graphics ; Motion Synthesis

Abstract: Nowadays, animation of human interaction is predominantly modelled statically. Animations are adapted manually to each set of participating characters to ensure visual fidelity. To automate this process, we propose a novel procedural animation technique where character interactions are modelled dynamically with fuzzy logic and compare our technique to conventional inverse kinematics. The ’handshake’ interaction is used as an example interaction, in order to illustrate how basic animation rules are defined, while leaving room for parametrization of character specific properties. Our results show that, although inverse kinematics delivers higher precision in positioning than fuzzy logic, they are dependent on paths describing the motion of the final element in the kinematic chain. Fuzzy logic, on the other hand, is independent of such motion paths and solves towards the target location locally. The presented handshake model using fuzzy logic can serve as a basis for future models for v irtual-human interaction. (More)

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Paper citation in several formats:
Deglorie, G.; Samyn, K.; Lambert, P.; Van de Walle, R. and Van Hoecke, S. (2015). Procedural Animation of Human Interaction using Inverse Kinematics and Fuzzy Logic. In Proceedings of the 10th International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2015) - GRAPP; ISBN 978-989-758-087-1; ISSN 2184-4321, SciTePress, pages 340-347. DOI: 10.5220/0005310603400347

@conference{grapp15,
author={Gaetan Deglorie. and Koen Samyn. and Peter Lambert. and Rik {Van de Walle}. and Sofie {Van Hoecke}.},
title={Procedural Animation of Human Interaction using Inverse Kinematics and Fuzzy Logic},
booktitle={Proceedings of the 10th International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2015) - GRAPP},
year={2015},
pages={340-347},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005310603400347},
isbn={978-989-758-087-1},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the 10th International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2015) - GRAPP
TI - Procedural Animation of Human Interaction using Inverse Kinematics and Fuzzy Logic
SN - 978-989-758-087-1
IS - 2184-4321
AU - Deglorie, G.
AU - Samyn, K.
AU - Lambert, P.
AU - Van de Walle, R.
AU - Van Hoecke, S.
PY - 2015
SP - 340
EP - 347
DO - 10.5220/0005310603400347
PB - SciTePress