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Authors: T. Weaver and Z. Xiao

Affiliation: Centre for Digital Entertainment, United Kingdom

Keyword(s): SPH, Computer Graphics, GPU, CUDA, CFD, Physically-based Simulation, Fluid Simulation.

Related Ontology Subjects/Areas/Topics: Animation Algorithms and Techniques ; Animation and Simulation ; Animation of Particle Systems ; Computer Vision, Visualization and Computer Graphics ; Interactive Environments ; Physics-Based Animation ; Real-Time Graphics ; Real-Time Visual Simulation

Abstract: This paper presents a survey of Smoothed Particle Hydrodynamics (SPH) and its use in computational fluid dynamics. As a truly mesh-free particle method based upon the Lagrangian formulation, SPH has been applied to a variety of different areas in science, computer graphics and engineering. It has been established as a popular technique for fluid based simulations, and has been extended to successfully simulate various phenomena such as multi-phase flows, rigid and elastic solids, and fluid features such as air bubbles and foam. Various aspects of the method will be discussed: Similarities, advantages and disadvantages in comparison to Eulerian methods; Fundamentals of the SPH method; The use of SPH in fluid simulation; The current trends in SPH. The paper ends with some concluding remarks about the use of SPH in fluid simulations, including some of the more apparent problems, and a discussion on prospects for future work.

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Paper citation in several formats:
Weaver, T. and Xiao, Z. (2016). Fluid Simulation by the Smoothed Particle Hydrodynamics Method: A Survey. In Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016) - GRAPP; ISBN 978-989-758-175-5; ISSN 2184-4321, SciTePress, pages 215-225. DOI: 10.5220/0005673702130223

@conference{grapp16,
author={T. Weaver. and Z. Xiao.},
title={Fluid Simulation by the Smoothed Particle Hydrodynamics Method: A Survey},
booktitle={Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016) - GRAPP},
year={2016},
pages={215-225},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005673702130223},
isbn={978-989-758-175-5},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016) - GRAPP
TI - Fluid Simulation by the Smoothed Particle Hydrodynamics Method: A Survey
SN - 978-989-758-175-5
IS - 2184-4321
AU - Weaver, T.
AU - Xiao, Z.
PY - 2016
SP - 215
EP - 225
DO - 10.5220/0005673702130223
PB - SciTePress