Authors:
Kihiro Tokuno
1
;
Fusako Kusunoki
1
and
Shigenori Inagaki
2
Affiliations:
1
Information Design Department, Tama Art University, Hachioji, Toyko, Japan
;
2
Department of Education, Rikkyo University, Toyoshima, Tokyo, Japan
Keyword(s):
Gamification, Gesture, Geo-Science Education, Interaction Design.
Abstract:
Geo-Science education enables children to enjoy observing and investigating environment around them. In particular, physically experiencing geological formations in a museum or other settings can enhance the effectiveness of geo-science education. Mobile devices are widely spread and have been used in various areas. However, during their usage, the physical movements of learners are restricted. Restriction in physical movements leads to reduction in enjoyment. Therefore, our study developed an action game wherein learners interacted with a digital object on a mobile device through a character controlled by their body movements. Our experiment result shows children found the game engaging and educational and were willing to try again. The game was easy to use and natural, suggesting it increased interest in the exhibit. The results suggest the use of gesture-based learning experiences can increase interest and make learning about geological formations in museums more effective.