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Authors: Stamatios Papadakis 1 ; Apostolos Marios Trampas 2 ; Anastasios Kristofer Barianos 2 ; Michail Kalogiannakis 1 and Nikolas Vidakis 2

Affiliations: 1 Department of Preschool Education, Faculty of Education, University of Crete, Greece, ; 2 Department of Electrical & Computer Engineering, Hellenic Mediterranean University, Heraklion, Crete, Greece

Keyword(s): Game-based Learning, Serious Games, eLearning, Learning Process, ThimelEdu.

Abstract: Digital games are an important part of most adolescent’s leisure lives nowadays and are expected to become the predominant form of popular culture interaction in our society. Many educators see digital games as powerful motivating digital environments, due to their potential to enhance student engagement and motivation in learning, as well as an effective way to create socially interactive, constructivist learning environments and educational processes based on each learner’s needs. The present work focuses on how students acquire knowledge about the subject of the Greek ancient theatre through an interactive 3D serious game, compared with the traditional teaching process.

CC BY-NC-ND 4.0

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Paper citation in several formats:
Papadakis, S.; Trampas, A.; Barianos, A.; Kalogiannakis, M. and Vidakis, N. (2020). Evaluating the Learning Process: The “ThimelEdu” Educational Game Case Study. In Proceedings of the 12th International Conference on Computer Supported Education - Volume 2: CSEDU; ISBN 978-989-758-417-6; ISSN 2184-5026, SciTePress, pages 290-298. DOI: 10.5220/0009379902900298

@conference{csedu20,
author={Stamatios Papadakis. and Apostolos Marios Trampas. and Anastasios Kristofer Barianos. and Michail Kalogiannakis. and Nikolas Vidakis.},
title={Evaluating the Learning Process: The “ThimelEdu” Educational Game Case Study},
booktitle={Proceedings of the 12th International Conference on Computer Supported Education - Volume 2: CSEDU},
year={2020},
pages={290-298},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0009379902900298},
isbn={978-989-758-417-6},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 12th International Conference on Computer Supported Education - Volume 2: CSEDU
TI - Evaluating the Learning Process: The “ThimelEdu” Educational Game Case Study
SN - 978-989-758-417-6
IS - 2184-5026
AU - Papadakis, S.
AU - Trampas, A.
AU - Barianos, A.
AU - Kalogiannakis, M.
AU - Vidakis, N.
PY - 2020
SP - 290
EP - 298
DO - 10.5220/0009379902900298
PB - SciTePress