Authors:
Rajesh Chenchu
;
Nick Michiels
;
Sammy Rogmans
and
Philippe Bekaert
Affiliation:
Hasselt University, Belgium
Keyword(s):
Billboard, Scene Simplification, GPU, Real-time Rendering.
Related
Ontology
Subjects/Areas/Topics:
Image and Video Processing, Compression and Segmentation
;
Multimedia
;
Multimedia Databases, Indexing, Recognition and Retrieval
;
Multimedia Signal Processing
;
Multimedia Systems and Applications
;
Telecommunications
Abstract:
Real-time large scale continuous image and geometry based data visualization, with an uninterrupted content
delivery, quality and rendering, on home and mobile devices is difficult or even mostly impossible because of
the low processing capabilities of these hardware devices. However, a gracefully simplified version of the same
data can enable us to view the content without significant quality degradation. To do this in a graceful manner,
we extended a well-known concept - called ’billboard cloud’ - for animated scene data and implemented this
technique using the capabilities of the GPU to generate the simplified versions of large scale data sets.