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Authors: Rajesh Chenchu ; Nick Michiels ; Sammy Rogmans and Philippe Bekaert

Affiliation: Hasselt University, Belgium

ISBN: 978-989-758-196-0

Keyword(s): Billboard, Scene Simplification, GPU, Real-time Rendering.

Related Ontology Subjects/Areas/Topics: Image and Video Processing, Compression and Segmentation ; Multimedia ; Multimedia Databases, Indexing, Recognition and Retrieval ; Multimedia Signal Processing ; Multimedia Systems and Applications ; Telecommunications

Abstract: Real-time large scale continuous image and geometry based data visualization, with an uninterrupted content delivery, quality and rendering, on home and mobile devices is difficult or even mostly impossible because of the low processing capabilities of these hardware devices. However, a gracefully simplified version of the same data can enable us to view the content without significant quality degradation. To do this in a graceful manner, we extended a well-known concept - called ’billboard cloud’ - for animated scene data and implemented this technique using the capabilities of the GPU to generate the simplified versions of large scale data sets.

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Paper citation in several formats:
Chenchu, R.; Michiels, N.; Rogmans, S. and Bekaert, P. (2016). Simplification of Moving 3D Scene Data on GPU.In Proceedings of the 13th International Joint Conference on e-Business and Telecommunications - Volume 5: SIGMAP, (ICETE 2016) ISBN 978-989-758-196-0, pages 95-98. DOI: 10.5220/0005962000950098

@conference{sigmap16,
author={Rajesh Chenchu. and Nick Michiels. and Sammy Rogmans. and Philippe Bekaert.},
title={Simplification of Moving 3D Scene Data on GPU},
booktitle={Proceedings of the 13th International Joint Conference on e-Business and Telecommunications - Volume 5: SIGMAP, (ICETE 2016)},
year={2016},
pages={95-98},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005962000950098},
isbn={978-989-758-196-0},
}

TY - CONF

JO - Proceedings of the 13th International Joint Conference on e-Business and Telecommunications - Volume 5: SIGMAP, (ICETE 2016)
TI - Simplification of Moving 3D Scene Data on GPU
SN - 978-989-758-196-0
AU - Chenchu, R.
AU - Michiels, N.
AU - Rogmans, S.
AU - Bekaert, P.
PY - 2016
SP - 95
EP - 98
DO - 10.5220/0005962000950098

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