Authors:
Baptiste Monterrat
1
;
Élise Lavoué
2
and
Sébastien George
3
Affiliations:
1
Université de Lyon, France
;
2
Université Jean Moulin Lyon 3, France
;
3
Université du Maine, France
Keyword(s):
Gamification, Adaptation, Learning Environment, Motivation, User Model.
Related
Ontology
Subjects/Areas/Topics:
Computer-Supported Education
;
e-Learning
;
e-Learning Platforms
;
Game-Based and Simulation-Based Learning
;
Information Technologies Supporting Learning
;
Learning/Teaching Methodologies and Assessment
;
Simulation and Modeling
;
Simulation Tools and Platforms
;
Technology Enhanced Learning
;
Ubiquitous Learning
;
Web-Based Learning, Wikis and Blogs
Abstract:
Many learning environments are deserted by the learners, even if they are effective in supporting learning. Gamification is becoming a popular way to motivate users and enhance their participation on web-based activities, by adding game elements to the learning environment. But it still pays little attention to the individual differences among learners’ preferences as players. This paper presents a generic and adaptive gamification system that can be plugged on various learning environments. This system can be automatically personalised, based on an analysis of the interaction traces. We first present the architecture of the proposed system to support the genericity of the game elements. Then, we describe the user model supporting the adaptivity of the game elements.