Authors:
Vincent Agueda
1
;
2
;
Ludovic Hamon
1
;
Sébastien George
1
and
Pierre-Jean Petitprez
2
Affiliations:
1
LIUM, EA 4023, Le Mans Université, 72085 Le Mans, Cedex 9, France
;
2
HRV Simulation, 53810 Changé, France
Keyword(s):
Technical Gesture, Virtual Learning Environment, Motion Capture, Pedagogical Resources.
Abstract:
This paper presents an architecture to build Virtual Pedagogical Resources (VPR) dedicated to gesture learning. This architecture proposes: (a) to replay any captured gesture from an expert, in a 1:1-scaled Virtual Environment (VE) using a Virtual Reality (VR) headset (b), a full control of the replay process (play, pause, speed control, replay, etc.) and (c), a method to generate observation points from the activity traces of the learners in their observation process. Most of the Virtual Learning Environments (VLE) dedicated to gesture learning, put the learner into a practising process, neglecting the observation and study time of the gesture to learn. In addition, the VLE with dedicated observation functionalities are very specific to the task to learn, or lack of relevant strategies regarding the appropriate viewpoints to recommend. Therefore, this work in progress proposes a method able to make a VLE as a relevant pedagogical resource for observing and studying the gesture outsi
de or during the practical session, with the appropriate point of view. A description of a first experiment is presented, which aims at validating the consistency and the pedagogical relevance of the generated viewpoints.
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