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Authors: Casper van Est ; Ronald Poelman and Rafael Bidarra

Affiliation: Delft University of Technology, Netherlands

Keyword(s): Scenario editing, Simulation games, Serious games.

Related Ontology Subjects/Areas/Topics: Advanced User Interfaces ; Animation and Simulation ; Computer Vision, Visualization and Computer Graphics ; Computer-Supported Education ; e-Learning ; e-Learning Applications and Computer Graphics ; Games for Education and Training ; Graphical Interfaces ; Interactive Environments ; Modeling and Simulation for Education and Training ; Simulation and Modeling ; Simulation Tools and Platforms

Abstract: Although simulation games provide a competetive and safe alternative to real-life training sessions, the flexibility of adjusting such training sessions to fit the needs of individual trainees is relatively low. The reason for this is that these games are often delivered as a static product with predefined scenarios that cannot easily be edited by an instructor. This paper proposes a solution to this dilemma in the form of scenario editing, which allows instructors to define and edit scenarios, using high-level actions and events and some basic logic. A prototype scenario editing application was developed and subsequently evaluated, featuring a graph-metaphor for easily editing scenarios and an interface that allows real-time editing. The evaluation shows that the chosen approach is applicable and a good starting point for further development.

CC BY-NC-ND 4.0

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Paper citation in several formats:
van Est, C.; Poelman, R. and Bidarra, R. (2011). HIGH-LEVEL SCENARIO EDITING FOR SERIOUS GAMES. In Proceedings of the International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2011) - GRAPP; ISBN 978-989-8425-45-4; ISSN 2184-4321, SciTePress, pages 339-346. DOI: 10.5220/0003374503390346

@conference{grapp11,
author={Casper {van Est}. and Ronald Poelman. and Rafael Bidarra.},
title={HIGH-LEVEL SCENARIO EDITING FOR SERIOUS GAMES},
booktitle={Proceedings of the International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2011) - GRAPP},
year={2011},
pages={339-346},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0003374503390346},
isbn={978-989-8425-45-4},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2011) - GRAPP
TI - HIGH-LEVEL SCENARIO EDITING FOR SERIOUS GAMES
SN - 978-989-8425-45-4
IS - 2184-4321
AU - van Est, C.
AU - Poelman, R.
AU - Bidarra, R.
PY - 2011
SP - 339
EP - 346
DO - 10.5220/0003374503390346
PB - SciTePress