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Authors: Adam Chęć 1 ; Dominika Olczak 1 ; Tiago Fernandes 2 and Hugo Ferreira 2

Affiliations: 1 Lodz University of Technology and University of Lisbon, Poland ; 2 University of Lisbon, Portugal

Keyword(s): Electrocardiogram, Physiological Computing, Video Gaming, Electrolycra, Bitalino.

Related Ontology Subjects/Areas/Topics: Applications ; Biomedical Devices for Computer Interaction ; Biosignal Acquisition, Analysis and Processing ; Devices ; Human-Computer Interaction ; Interactive Physiological Systems ; Methodologies and Methods ; Pattern Recognition ; Physiological Computing Systems ; Physiology-Driven Computer Interaction ; Software Engineering

Abstract: There are several ways of creating a human-computer interaction (HCI). One of those is physiological computing (PC) i.e. the use of body signals as a real-time input to control a user interface. In this paper one describes the development of a new solution in which electrocardiography (ECG) signals are used as input for video gaming. The solution includes: a tailored belt with conductive textiles as ECG electrodes; a specialized data acquisition board (Bitalino); signal processing algorithms implemented in Python for signal filtering, QRS complex detection and heart rate calculation; and use of Unity 3D, a game development engine, in which the heart rate is used as an input of a proof-of-concept PC video game – FlappyHeartPC. With this project we conclude that nowadays it is possible to build tools that can make the bridge between the machine and the human body in order to respond to innovations required in the gaming business.

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Paper citation in several formats:
Chęć, A.; Olczak, D.; Fernandes, T. and Ferreira, H. (2015). Physiological Computing Gaming - Use of Electrocardiogram as an Input for Video Gaming. In Proceedings of the 2nd International Conference on Physiological Computing Systems - PhyCS; ISBN 978-989-758-085-7; ISSN 2184-321X, SciTePress, pages 157-163. DOI: 10.5220/0005244401570163

@conference{phycs15,
author={Adam Chęć. and Dominika Olczak. and Tiago Fernandes. and Hugo Ferreira.},
title={Physiological Computing Gaming - Use of Electrocardiogram as an Input for Video Gaming},
booktitle={Proceedings of the 2nd International Conference on Physiological Computing Systems - PhyCS},
year={2015},
pages={157-163},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005244401570163},
isbn={978-989-758-085-7},
issn={2184-321X},
}

TY - CONF

JO - Proceedings of the 2nd International Conference on Physiological Computing Systems - PhyCS
TI - Physiological Computing Gaming - Use of Electrocardiogram as an Input for Video Gaming
SN - 978-989-758-085-7
IS - 2184-321X
AU - Chęć, A.
AU - Olczak, D.
AU - Fernandes, T.
AU - Ferreira, H.
PY - 2015
SP - 157
EP - 163
DO - 10.5220/0005244401570163
PB - SciTePress