Authors:
André Boder
1
and
Christophe Barthe
2
Affiliations:
1
UEFA, Switzerland
;
2
Metasud, France
Keyword(s):
e-Learning, Best Practices, Communities of Practice, Information Sharing, Learning Organization, Organizational Learning, KM Strategies and Implementations.
Related
Ontology
Subjects/Areas/Topics:
Health, Sports Performance and Support Technology
;
Physical Education and Sports for Handicapped
;
Sport Science Research and Technology
;
Sports Medicine and Support Technology
;
Sports Psychology
;
Training and Testing
Abstract:
The European football governing body (UEFA) has developed a unique environment to share good practices. It includes blended learning (including face-to-face and on-line interactive courses), knowledge sharing platforms and 3D virtual stadium to access specific topics in sport event management. The various functionalities include solutions to typical knowledge management issues, such as contextual versus generic knowledge or yet strategies to turn tacit knowledge into explicit knowledge. The environment provides access to libraries of good practices in the form of learning objects as well as hints to solve critical problems in each of the domains of sport management. In addition, the environment is built in a modular way (knowledge elements consist in storytelling and lessons learned in the form of short video items) which allows for reorganisation of modules in various forms to generate new scenarios for further learning. In doing so, the environment is a typical implementation of th
e recursive nature of the knowledge circle including creation, collection, organisation and reuse.
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