Authors:
Sebastian Arnold
;
Jun Fujima
and
Klaus P. Jantke
Affiliation:
Fraunhofer Institute for Digital Media Technology, Germany
Keyword(s):
Game Based Learning, Game based Training, Storyboarding, Staff Training, Disaster Management.
Related
Ontology
Subjects/Areas/Topics:
Artificial Intelligence
;
Biomedical Engineering
;
Biomedical Signal Processing
;
Computational Intelligence
;
Computer-Supported Education
;
Domain Applications and Case Studies
;
e-Learning
;
Fuzzy Systems
;
Health Engineering and Technology Applications
;
Human-Computer Interaction
;
Industrial, Financial and Medical Applications
;
Instructional Design
;
Learning/Teaching Methodologies and Assessment
;
Methodologies and Methods
;
Neural Networks
;
Neurocomputing
;
Neurotechnology, Electronics and Informatics
;
Pattern Recognition
;
Physiological Computing Systems
;
Sensor Networks
;
Signal Processing
;
Soft Computing
;
Theory and Methods
Abstract:
Beyond the limits of conventional media such as motion picture and theater dominating the passed centuries,
storyboarding means the design of interaction to meet anticipated affective and effective human experience.
Storyboarding plays a key role in research and applications in areas such as interactive digital storytelling,
but in e-learning, in general, and in game based learning, in particular, there shows an enormous deficiency.
There is abundant evidence for the need of establishing storyboarding in the design of game based learning.
Large-scale training applications reaching thousands of trainees in operation are particularly demanding.
A certain game developed and implemented for training of staff in disaster management demonstrates the
inevitability of storyboarding as a key technology of design supporting adaptive system behavior, in particular.
Storyboards are digital objects within a systematic design and development process. Storyboarding supports
the completeness and cor
rectness of the design. Visual features of a storyboard allow for checking different
balances such as the one between learning about a human learner and adapting to the learner’s individual needs,
desires, and preferences. Furthermore, storyboards allow for an intuitive editing of the interaction scenario.
(More)