loading
Papers Papers/2022 Papers Papers/2022

Research.Publish.Connect.

Paper

Paper Unlock

Authors: Yoshihiro Kawano 1 ; Masahiro Miyata 2 ; Dai Hanawa 3 and Tatsuhiro Yonekura 2

Affiliations: 1 1Intec NetCore, Inc., Japan ; 2 Ibaraki University, Japan ; 3 Faculty of Science and Technology, Seikei University, Japan

Keyword(s): Web game, Real-time, Ajax, Information extraction layer, Dead reckoning, Allocated Topographical Zone.

Related Ontology Subjects/Areas/Topics: Accessibility Issues and Technology ; Distributed and Parallel Applications ; Internet Technology ; System Integration ; Web Information Systems and Technologies ; Web Interfaces and Applications ; Web Services and Web Engineering

Abstract: Online games have rapidly gained popularity as network speed and computer performance has improved. Network latency remains a significant problem, though, in applications needing high interactivity, such as action games and real-time sports games. Such applications are called a Distributed Virtual Environment (DVE). In general, a server-client architecture is used for a DVE. In this paper, we focus on the current Web system, the most widely used infrastructure of this type, and propose a strategy for designing real-time Web games. To date, no such design strategies have been explicitly established. In an earlier paper, we introduced two techniques, called Dead reckoning and Allocated Topographical Zone. Here, we explain how these can be used in real-time Web games to overcome the limitations of HTTP communication. As an example of such application, we have implemented a Web-based real-time avatar operation game. This implementation confirmed that our concept can be extended to vari ous types of real-time Web application. (More)

CC BY-NC-ND 4.0

Sign In Guest: Register as new SciTePress user now for free.

Sign In SciTePress user: please login.

PDF ImageMy Papers

You are not signed in, therefore limits apply to your IP address 3.136.97.64

In the current month:
Recent papers: 100 available of 100 total
2+ years older papers: 200 available of 200 total

Paper citation in several formats:
Kawano, Y.; Miyata, M.; Hanawa, D. and Yonekura, T. (2008). A NEW CONCEPT FOR REAL-TIME WEB GAMES - Developing Highly Real-Time Web Games. In Proceedings of the Fourth International Conference on Web Information Systems and Technologies - Volume 2: WEBIST; ISBN 978-989-8111-26-5; ISSN 2184-3252, SciTePress, pages 171-177. DOI: 10.5220/0001525701710177

@conference{webist08,
author={Yoshihiro Kawano. and Masahiro Miyata. and Dai Hanawa. and Tatsuhiro Yonekura.},
title={A NEW CONCEPT FOR REAL-TIME WEB GAMES - Developing Highly Real-Time Web Games},
booktitle={Proceedings of the Fourth International Conference on Web Information Systems and Technologies - Volume 2: WEBIST},
year={2008},
pages={171-177},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001525701710177},
isbn={978-989-8111-26-5},
issn={2184-3252},
}

TY - CONF

JO - Proceedings of the Fourth International Conference on Web Information Systems and Technologies - Volume 2: WEBIST
TI - A NEW CONCEPT FOR REAL-TIME WEB GAMES - Developing Highly Real-Time Web Games
SN - 978-989-8111-26-5
IS - 2184-3252
AU - Kawano, Y.
AU - Miyata, M.
AU - Hanawa, D.
AU - Yonekura, T.
PY - 2008
SP - 171
EP - 177
DO - 10.5220/0001525701710177
PB - SciTePress