Authors:
José Miguel Rubio
;
Francisco Reyes
and
Jorge Inostroza
Affiliation:
Pontificia Universidad Católica de Valparaíso, Chile
Keyword(s):
Mobile technology, PDA, Smartphones, Cell phones, Videogame, Communication, Architecture, Ubiquitous environment, Bluetooth.
Related
Ontology
Subjects/Areas/Topics:
Internet Technology
;
Network Systems, Proxies and Servers
;
Protocols and Standards
;
Web Information Systems and Technologies
;
Wireless Applications
Abstract:
Mobile technology is in an increasingly competitive market, and mobile devices, of various ranges and technologies such as PDAs, smartphones, cell phones, among others are their representatives, offering a wealth of services and resources to use.
As it grows, the development of these devices and their processing and storage capabilities also increases the production of larger applications that exploit these capabilities. This is where the mobile gaming market appears. However due these devices are in a variety of ranges, operating systems and implementations, it creates a problem in game development area because of the lack of uniformity and consistency in the communication between devices.
This article proposes an architecture model game under a ubiquitous environment for mobile devices, primarily focused on the communication of these devices using the Bluetooth protocol with the aim of standardizing applications for different platforms and devices providing support to developers
of video games.
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