Authors:
Jurij Kuzmic
and
Günter Rudolph
Affiliation:
Department of Computer Science, TU Dortmund University, Otto-Hahn-Str. 14, Dortmund, Germany
Keyword(s):
Simulator in Unity 3D, Emergency Corridor Simulation on Motorways, Accident Simulation, Autonomous Driving, Vehicle-to-Vehicle (V2V) Communication, Lane Detection, Distance Detection, Rotation Detection.
Abstract:
This paper introduces a 3D simulator made with the game engine Unity to analyse the behaviour of autonomous vehicles in the case of unexpected accidents in motorway traffic. This simulator works towards the removal of current problems with building an emergency corridor on motorways. It is often the case that rescue vehicles cannot reach the scene of an accident and are obstructed by other road users. This means that the help for those involved in the accident may come too late. To prevent this in future with autonomous vehicles and to save human lives, building an emergency corridor for self-driving cars will be simulated and presented with the game engine Unity. Since the autonomous vehicles also have to communicate while driving, the techniques of Vehicle-to-Infrastructure (V2I) Communication, Vehicle-to-Vehicle (V2V) Communication and Infrastructure-to-Infrastructure (I2I) Communication will be reviewed theoretically. Besides, practical methods for lane, distance and rotation det
ection will be presented. Furthermore, we discuss sensor technology such as position estimator, lidar, radar and video camera. Also, the levels of automation of self-driving cars will be shown. This will make it possible to determine the level of the automated rescue corridor formation. Several experiments prove the simulator’s functionality concerning unexpected accidents and the formation of the rescue corridor. Finally, further research and work in this area will be explained briefly.
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