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Authors: Koen Samyn 1 ; Gaetan Deglorie 2 ; Peter Lambert 2 ; Rik Van de Walle 2 and Sofie Van Hoecke 2

Affiliations: 1 University college of West Flanders and Ghent University Association, Belgium ; 2 Ghent University-iMinds, Belgium

Keyword(s): Serious Game, Domain-specific Modeling Languages.

Related Ontology Subjects/Areas/Topics: Computer Vision, Visualization and Computer Graphics ; Computer-Supported Education ; e-Learning ; e-Learning Applications and Computer Graphics ; Evaluation of Human Performance and Usability in Virtual Environments ; Games for Education and Training ; Interactive Environments

Abstract: Complex social interactions between NPC’s and players in a serious game remains a challenge. Standard game engines are focused on a game world with a fixed set of rules and linear gameplay. The problem is compounded by the unfamiliarity of many researchers with the basic structure and technicalities of a serious game. In this paper we propose a method to use linear scenario elements as templates for the generation of a non-linear narrative. We implement this method by creating an extra layer on top of the existing ATTAC-L modeling language which is a tool for developing virtual interactive scenarios. Users are thus presented with a language that offers limited flow control and simplifies the authoring process for the creation of scenario elements. Our method uses these existing scenario elements together with metadata, and fills in the templated elements with the contextual information of the current game state. By separating scenario concerns from non-linear narrative concerns, we h ope to make it easier to develop interesting non-linear serious games that still conform to the requirements of evidence-based serious game research. (More)

CC BY-NC-ND 4.0

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Paper citation in several formats:
Samyn, K.; Deglorie, G.; Lambert, P.; Van de Walle, R. and Van Hoecke, S. (2015). Generating Non-linear Narrative for Serious Games with Scenario Templates. In Proceedings of the 10th International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2015) - GRAPP; ISBN 978-989-758-087-1; ISSN 2184-4321, SciTePress, pages 523-530. DOI: 10.5220/0005363705230530

@conference{grapp15,
author={Koen Samyn. and Gaetan Deglorie. and Peter Lambert. and Rik {Van de Walle}. and Sofie {Van Hoecke}.},
title={Generating Non-linear Narrative for Serious Games with Scenario Templates},
booktitle={Proceedings of the 10th International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2015) - GRAPP},
year={2015},
pages={523-530},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005363705230530},
isbn={978-989-758-087-1},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the 10th International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2015) - GRAPP
TI - Generating Non-linear Narrative for Serious Games with Scenario Templates
SN - 978-989-758-087-1
IS - 2184-4321
AU - Samyn, K.
AU - Deglorie, G.
AU - Lambert, P.
AU - Van de Walle, R.
AU - Van Hoecke, S.
PY - 2015
SP - 523
EP - 530
DO - 10.5220/0005363705230530
PB - SciTePress