Authors:
Mikihiro Tokuoka
1
;
Haruya Tamaki
1
;
Tsugunosuke Sakai
1
;
Hiroshi Mizoguchi
1
;
Ryohei Egusa
2
;
Shigenori Inagaki
3
;
Mirei Kawabata
4
;
Fusako Kusunoki
4
and
Masanori Sugimoto
5
Affiliations:
1
Tokyo University of Science, Japan
;
2
JSPS Research Fellow and Kobe University, Japan
;
3
Kobe University, Japan
;
4
Tama Art University, Japan
;
5
Hokkaido University, Japan
Keyword(s):
Kinect V2 Sensor, Immersive, Learning Support System, Body Movements.
Related
Ontology
Subjects/Areas/Topics:
Active Learning
;
Collaboration and e-Services
;
Computer-Supported Education
;
e-Business
;
e-Learning
;
Enterprise Information Systems
;
Immersive Learning
;
Information Technologies Supporting Learning
;
Learning/Teaching Methodologies and Assessment
;
Pattern Recognition
;
Theory and Methods
;
Virtual Learning Environments
Abstract:
As the first step toward realizing an immersive learning support system for museums, Yoshida et al. developed and evaluated a prototype system. However, this system was problematic in that it could only be operated by using simple body movements. Moreover, the other problem was that learning about paleontology itself cannot be performed only by learning about a paleontological environment. Therefore, we developed an immersive learning support system "BELONG" as an upgraded version of the above-mentioned system. Using a recognizer capable of gesture recognition, the system can be operated using complicated body movements. The improved system enables learners to enhance their sense of immersion in a paleontological environment and learn about the fossil itself and its paleontology. This paper summarizes the prototype of "BELONG" and describes the experiments that were performed to evaluate its ability to achieve learning support and immersion.