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Author: Ieva Gintere

Affiliation: Institute of Social, Economic and Humanities Research, Vidzeme University of Applied Sciences, Cēsu Street 4, Valmiera LV4201, Latvia

Keyword(s): Contemporary Aesthetics, Digital Art Game, Kitsch/Camp Style, Methodology of Art Games.

Abstract: This study proposes a new methodological approach for digital art game creation focused on research and knowledge transfer. The author is carrying out research into the aesthetics of contemporary games in order to transfer the results of the research to the game’s players. The trend of kitsch/camp is presented as an example of the contemporary aesthetics of art games. The author reveals the absence of knowledge transfer and educational focus in the area of art games. There are many examples of a research-based game creation, but the capacity for knowledge transfer in the art game area is underestimated at present. This article explores the project related to the new game Art Space which is based on the respective methodological approach. The new game is a research-based educational game of contemporary audio-visual aesthetics that serves as a knowledge bearer. It will teach the player to recognize the current trends in digital art, as well as the antecedents of aesthetics in art game s. Art Space will be a new creative and educational platform for the general public which hopes to increase acceptance of art games as educational games. (More)

CC BY-NC-ND 4.0

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Paper citation in several formats:
Gintere, I. (2020). A Perspective on a New Digital Art Game: The Approach of Research and Knowledge Transfer. In Proceedings of the 12th International Conference on Computer Supported Education - Volume 1: CSEDU; ISBN 978-989-758-417-6; ISSN 2184-5026, SciTePress, pages 311-318. DOI: 10.5220/0008920603110318

@conference{csedu20,
author={Ieva Gintere},
title={A Perspective on a New Digital Art Game: The Approach of Research and Knowledge Transfer},
booktitle={Proceedings of the 12th International Conference on Computer Supported Education - Volume 1: CSEDU},
year={2020},
pages={311-318},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0008920603110318},
isbn={978-989-758-417-6},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 12th International Conference on Computer Supported Education - Volume 1: CSEDU
TI - A Perspective on a New Digital Art Game: The Approach of Research and Knowledge Transfer
SN - 978-989-758-417-6
IS - 2184-5026
AU - Gintere, I.
PY - 2020
SP - 311
EP - 318
DO - 10.5220/0008920603110318
PB - SciTePress