Authors:
André Salmhofer
;
Lucian Gutica-Florescu
;
Dominik Hoelbling
;
Roland Breiteneder
;
Rene Baranyi
and
Thomas Grechenig
Affiliation:
Research Group for Industrial Software (INSO), Vienna University of Technology, Vienna, Austria
Keyword(s):
Decision-making Training, Serious Game, Digital Game-based Learning, Referees, Judges, Martial Arts.
Abstract:
While sports referees need to cover a wide spectrum of demands depending on the characteristics of the judged sport, the outstanding responsibility they are associated with, is the task of decision-making. The focus of martial arts referees lies in perception and cognitive processing to detect, categorize and evaluate fast-moving techniques performed within a short period. To accumulate the training intensity required to reach expert level, recent research suggests complementing competitive experience with a video-based training approach. By combining the benefits of video-based training with motivational game elements, the study aimed to develop a video-based serious game to train intuitive decision-making processes of martial arts referees through immediate feedback. The training platform called JudgED comprises two modules: (a) a serious game to train decision-making processes and (b) a content and administration interface to manage, prepare, annotate and augment the video content
used in the serious game. To evaluate the effectiveness of the serious game, a method to measure the players’ decision accuracy and reaction time is proposed.
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