Learning Digital Skils for Elderly People by using Touch Screen Technology and Learning Games: A Case Study Topics: Active Learning; Computer-Supported Collaborative Learning; Context Dependent Learning; e-Learning Hardware and Software; e-Learning Platforms, Portals; Game-Based and Simulation-Based Learning; Gamification for Learning; Health Sector Applications; Learning Analytics; Mentoring and Tutoring; Metrics and Performance Measurement; Project Based Learning and Engineering Education; Smart Devices as Collaborative Learning Tools; Social Computing for Learning and Knowledge Sharing; Tools to Assess Learning; Virtual Labs and Virtual Classrooms In Proceedings of the 10th International Conference on Computer Supported Education - Volume 1: CSEDU, 222-229, 2018 , Funchal, Madeira, Portugal