Authors:
Ali Idri
1
;
Lamyae Sardi
1
and
José Luis Fernández-Alemán
2
Affiliations:
1
ENSIAS and Mohammed V University, Morocco
;
2
University of Murcia, Spain
Keyword(s):
ISO/IEC 25010, Blood Donation, Mobile Application, Gamification, Software Quality.
Related
Ontology
Subjects/Areas/Topics:
Biomedical Engineering
;
Distributed and Mobile Software Systems
;
Health Engineering and Technology Applications
;
Health Information Systems
;
Mobile Technologies
;
Mobile Technologies for Healthcare Applications
;
Neural Rehabilitation
;
Neurotechnology, Electronics and Informatics
;
Software Engineering
;
Software Systems in Medicine
Abstract:
In the light of the tremendous interest that gamified blood donation (BD) mobile applications (apps) started
to gain, it is necessary to consider the quality assessment of the requirements implemented in this apps. In
this paper, we provide a general overview of requirements for gamified BD apps, which have been retrieved
from literature and extracted from the existing apps on the market. Using the ISO/IEC 25010 quality model,
a checklist was established to analyse the influence of the identified requirements on 30 software product
quality characteristics. The results obtained show a significant variability in the degree of impact of the
various requirements. In particular, users’ actions and App’s features are the blocks of requirements that
reached a very high degree of influence on quality characteristics. The only sub-characteristic affected by
the whole range of requirements is Appropriateness of Functional Suitability. 92% of requirements
influenced Operability charact
eristic whereas the lowest degrees of impact were noted for Compatibility
(16%) and Transferability (11%). Blood donation apps’ developers and stakeholders may consider the
degree of impact analysis reported in this study to identify software quality requirements which could be
included in the quality assessment of these apps.
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