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Authors: Spyros Loizou 1 ; Amal Elgammal 2 ; Indika Kumara 3 ; Panayiotis Christodoulou 1 ; Mike P. Papazoglou 3 and Andreas S. Andreou 1

Affiliations: 1 Department of Computer Engineering and Informatics, Cyprus University of Technology, Limassol and Cyprus ; 2 Department of Computers & Information, Cairo University and Egypt ; 3 Department of Economics and Management, Tilburg University and The Netherlands

Keyword(s): Product-service Systems, Smart Product, Customization, Product-oriented Configuration Language, PoCL, Gamification, PSS Monitoring, Complex Event Processing.

Related Ontology Subjects/Areas/Topics: Agents ; Artificial Intelligence ; Bioinformatics ; Biomedical Engineering ; Data Communication Networking ; Enterprise Information Systems ; Information Systems Analysis and Specification ; Internet of Things ; Methodologies and Technologies ; Model Driven Architectures and Engineering ; Operational Research ; Sensor Networks ; Simulation ; Software Agents and Internet Computing ; Software and Architectures ; Software Engineering ; Telecommunications ; Tools, Techniques and Methodologies for System Development

Abstract: In the traditional software development cycle, requirements gathering is considered the most critical phase. Getting the requirements right early has become a dogma in software engineering because the correction of erroneous or incomplete requirements in later software development phases becomes overly expensive. For product-service systems (PSS), this dogma and standard requirements engineering (RE) approaches are not appropriate because classical RE is considered concluded once a product service is delivered. This paper proposes a novel framework that enables the customer and the product engineer to co-design smart products by integrating three novel and advanced technologies to support: view-based modelling, visualization and monitoring, i.e., Product-Oriented Configuration Language (PoCL), gamification and Complex Event Processing (CEP), respectively. These create a “digital-twin” model of the connected ‘smart’ factory of the future. The framework is formally founded on the novel concept of manufacturing blueprints, which are formalized knowledge-intensive structures that provide the basis for actionable PSS and production “intelligence” and a move toward more fact-based manufacturing decisions. Implementation and validation of the proposed framework through real-life case studies are ongoing to validate the applicability, utility and efficacy of the proposed solutions. (More)

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Paper citation in several formats:
Loizou, S.; Elgammal, A.; Kumara, I.; Christodoulou, P.; Papazoglou, M. and Andreou, A. (2019). A Smart Product Co-design and Monitoring Framework Via Gamification and Complex Event Processing. In Proceedings of the 21st International Conference on Enterprise Information Systems - Volume 2: ICEIS; ISBN 978-989-758-372-8; ISSN 2184-4992, SciTePress, pages 237-244. DOI: 10.5220/0007720902370244

@conference{iceis19,
author={Spyros Loizou. and Amal Elgammal. and Indika Kumara. and Panayiotis Christodoulou. and Mike P. Papazoglou. and Andreas S. Andreou.},
title={A Smart Product Co-design and Monitoring Framework Via Gamification and Complex Event Processing},
booktitle={Proceedings of the 21st International Conference on Enterprise Information Systems - Volume 2: ICEIS},
year={2019},
pages={237-244},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0007720902370244},
isbn={978-989-758-372-8},
issn={2184-4992},
}

TY - CONF

JO - Proceedings of the 21st International Conference on Enterprise Information Systems - Volume 2: ICEIS
TI - A Smart Product Co-design and Monitoring Framework Via Gamification and Complex Event Processing
SN - 978-989-758-372-8
IS - 2184-4992
AU - Loizou, S.
AU - Elgammal, A.
AU - Kumara, I.
AU - Christodoulou, P.
AU - Papazoglou, M.
AU - Andreou, A.
PY - 2019
SP - 237
EP - 244
DO - 10.5220/0007720902370244
PB - SciTePress