Authors:
Sonia Garrote
1
;
Azael J. Herrero
2
;
Miguel Pedraza-Hueso
3
;
Carlos González-Gutiérrez
3
;
María V. Fernández-San Román
3
;
F. J. Díaz-Pernas
3
;
Héctor Menéndez
4
;
Cristina M. Ferrero
4
and
Mario Martínez-Zarzuela
3
Affiliations:
1
European University Miguel de Cervantes, Spain
;
2
European University Miguel de Cervantes and ASPAYM Castilla y León Foundation, Spain
;
3
University of Valladolid, Spain
;
4
ASPAYM Castilla y León Foundation, Spain
Keyword(s):
Exergames, Rehabilitation, Stroke, Physical Therapy, Microsoft Kinect, Elderly.
Related
Ontology
Subjects/Areas/Topics:
Informatics in Control, Automation and Robotics
;
Robotics and Automation
;
Virtual Environment, Virtual and Augmented Reality
Abstract:
In this paper we describe a virtual rehabilitation platform designed to improve balance of people with
physical impairment using the Microsoft® Kinect® sensor. Different types of users can interact with the
platform: Administrators, therapists, and final users (patients), using their own interfaces and modules. Six
modules have been designed: Profile, Administrator, Evaluation, Therapist, Game and Results; but only four
have been implemented so far: Administrator, Evaluation, Therapist and Game. The Administrator’s module
is used to generate a database of exercises. The Therapist’s module allows therapists to configure the game
training session using combinations of exercises from the database. The patients’ or game module includes a
3D immersive environment, where they perform the prescribed rehabilitation exercises, previously
configured by a therapist. The platform is in its first beta version and ready to be tested.