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Author: David Thomson

Affiliation: University of Canterbury, New Zealand

Keyword(s): Opponent modeling, Adaptive AI, Machine learning, Student modeling, Video games, Quake 3.

Related Ontology Subjects/Areas/Topics: Artificial Intelligence ; Computational Intelligence ; Evolutionary Computing ; Knowledge Discovery and Information Retrieval ; Knowledge-Based Systems ; Machine Learning ; Model-Based Reasoning ; Reactive AI ; Soft Computing ; Symbolic Systems

Abstract: Video games are quickly becoming a significant part of society with a growing industry that employs a wide range of talent, from programmers to graphic artists. Video games are also becoming an interesting and useful testbed for Artificial Intelligence research. Complex, realistic environmental constraints, as well as performance considerations demand highly efficient AI techniques. At the same time, the AI component of a video game may define the ongoing commercial success, or failure, of a particular game or game engine. This research details an approach to opponent modeling in a first person shooter game, and evaluates proficiency gains facilitated by such a technique. Information about the user is recorded and used by the existing Artificial Intelligence component to select tactics for any given opponent. The evaluation results show that when computer characters use such modeling they are more effective than when they do not model their opponent.

CC BY-NC-ND 4.0

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Paper citation in several formats:
Thomson, D. (2011). OPPONENT-BASED TACTIC SELECTION FOR A FIRST PERSON SHOOTER GAME . In Proceedings of the 3rd International Conference on Agents and Artificial Intelligence - Volume 2: ICAART; ISBN 978-989-8425-40-9; ISSN 2184-433X, SciTePress, pages 591-594. DOI: 10.5220/0003178905910594

@conference{icaart11,
author={David Thomson.},
title={OPPONENT-BASED TACTIC SELECTION FOR A FIRST PERSON SHOOTER GAME },
booktitle={Proceedings of the 3rd International Conference on Agents and Artificial Intelligence - Volume 2: ICAART},
year={2011},
pages={591-594},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0003178905910594},
isbn={978-989-8425-40-9},
issn={2184-433X},
}

TY - CONF

JO - Proceedings of the 3rd International Conference on Agents and Artificial Intelligence - Volume 2: ICAART
TI - OPPONENT-BASED TACTIC SELECTION FOR A FIRST PERSON SHOOTER GAME
SN - 978-989-8425-40-9
IS - 2184-433X
AU - Thomson, D.
PY - 2011
SP - 591
EP - 594
DO - 10.5220/0003178905910594
PB - SciTePress