Authors:
Boyan Bontchev
1
;
Dessislava Vassileva
2
and
Yavor Dankov
1
Affiliations:
1
Faculty of Mathematics and Informatics, Sofia University St. Kl. Ohridski, J. Baurchier 5 Blv., Sofia 1164 and Bulgaria
;
2
Scientific Research Department, Sofia University St. Kl. Ohridski, Dragan Tsankov 8 Blv., Sofia 1164 and Bulgaria
Keyword(s):
Video Games, Maze, Generation, Platform, Game-based Learning, APOGEE.
Related
Ontology
Subjects/Areas/Topics:
Informatics in Control, Automation and Robotics
;
Robotics and Automation
;
Virtual Environment, Virtual and Augmented Reality
Abstract:
Nowadays, the integration of serious video games into educational and training processes tends to be more and more popular. The present paper outlines the software architecture of an innovative online platform for an automatized construction of educational video games, which is going to allow non-IT professionals such as teachers, pedagogues, and educationalists to design, automatically generate and personalize educational video games based on a formal descriptive game model. The games represent rich educational video mazes providing didactic multimedia content personalized upon various characteristics of the player. The construction process includes three stages: game design, game validation, and game generation. The integration of analytics tools into the platform will monitor all of the platform's data and processes hence will facilitate the platform users to make more adaptive, effective, and efficient video maze games for education.