Authors:
Giorgio Ballestin
and
Heike Diepeveen
Affiliation:
Department of Maritime Operations - Human Factors, MARIN (Maritime Research Institute Netherlands), Haagsteeg, Wageningen, Netherlands
Keyword(s):
Human Computer Interaction, Empirical Studies in HCI, Mixed Reality, Sense of Presence, Simulation Sickness.
Abstract:
Virtual Reality (VR) training is often used to replicate real-world situations, which brings many challenges. Interaction in VR is notoriously more difficult with respect to real world interaction, and VR wearables can sometimes decrease the quality of the interaction, leading to less effective simulations. While reliability and stability are important considerations, it is also crucial sometimes to have a high level of physical realism in order to develop proper muscle memory. This study aims to investigate whether Video-See-Through Augmented Reality (VST AR) can enhance the interaction during an operational task, and its impact on the immersivity and sense of presence, when compared to a VR based approach. Our results show that VR seems to perform better than AR in terms of sense of presence, with a much lower impact on sickness symptoms, suggesting that it is important to strive for a balance between reliability and realism in order to create an immersive and effective training en
vironment.
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