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interaction among people. There are not enough
studies of how people actually develop attitudes to
each other in the context of a computer supported
interaction environments and how these attitudes
evolve in time in response to system-mediate events
and realizing others’ attitude towards oneself. The
way the system mediates the user’s perception of
success and failure, as well as the attitudes of other
users influences the way people act. We propose
using specifically designed computer games as tools
to investigate the dynamics of interpersonal attitudes
and we show an example of such a game, together
with the intial experimental results. Clearly, more
work is needed to generate constructive results to
guide system design, and we will be working in
cooperation with social psychologists towards this
goal.
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A STUDY OF USER ATTITUDE DYNAMICS IN A COMPUTER GAME
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