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States of the automation correspond to the states
of the dialog, and input and output symbols
correspond to the dialog utterances. The initial state
of the automaton is the greeting phase of the dialog.
User personality and emotions as well as user
utterance are attributes of the input symbols and
their values are:
UE - user emotions: joy, fear, anger
UP - user personality: extrovert, introvert, agreeable,
disagreeable
UU - user utterance: speech, buttons pressed, options
choosed.
Output utterance attributes are agent's gestures,
emotions and presentations with the following
values:
AG - agent gestures: point, congratulate, blink,
greet, look, wave
AE - agent emotions: sad, confused, pleased
AP - agent presentation: text, speech, video,
pictures.
The dialog state is characterized by the following
attributes and their values:
SIF - importance to the user of the feature under
consideration: high, medium, low
SDA - the degree of feature satisfaction by the
proposed accomodation: high, medium, low
SAP - agent profit: high, medium, low.
4 CONCLUSION
The presented work models emotions and
personality to enhance the believability of the
human-agent informative dialogues.
In addition to creating more natural and intuitive
interfaces, animated agents provide help and may
have positive and motivational effect on the user
experience with interactive technologies.
The proposed work tries to predict and influence
the conversational dialog based on the assessment of
the user emotions and personality. Simulated
sympathetic agents have positive impact on the
user's affective state.
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