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User interfaces often reflect the assumptions that
their designers make about the physiological
characteristics of their users. Interaction objects are
designed so that an ‘average’ user can easily
manipulate (select, copy, move, etc.) them by means
of a mouse, tracker-ball, touch-pad, cursor keys, etc.
Unfortunately the concept of an ‘average user’ is a
myth (Kotze, 2000). Some users, for example, have
the physiological ability and capacity to make fine-
grained selections, but others, such as quadriplegics,
do not.
Do we always realise how frustrating it might be
for a person not to be able to switch on a computer,
let alone insert or remove a diskette? People with
physical limitations may not be able to use these
standard input devices effectively and may benefit
from using special devices or software, for example,
speech recognition software (Loy & Batiste, 2001).
Using the keyboard may require a special device,
allowing the user to press only one key at a time. To
date, disabled people have a tendency to adapt to
technology, and they do not always require or even
demand that technology must be adapted to their
needs (Nordic Guidelines for Computer Accessibil-
ity, 1998). New legislation, based in many cases on
rights entrenched in constitutions and bills of human
rights, is changing this tendency.
Universal design is the design of products and
environments so that anyone can use them without
adaptation or specialised design (Polk, 2000). The
increased pressure for universal access and usability
is a happy by-product of the growth of the Internet.
Services using electronic communication and the
Internet, for example e-commerce, e-learning,
healthcare informatics, international and national
travel, financial systems, mobile communication,
etc., are expanding rapidly and users are becoming
dependent on them. Critics of information
technology abound, but they often focus on the
digital divide of an information-poor minority, with
far less emphasis on the physically and cognitively
challenged (Shneiderman, 2002). To understand the
challenges that a disabled person has to face when
using the computer, we have to know what capabili-
ties such a person has. Only then will it be possible
to apply universal design to computer interfaces.
The purpose of this paper is to investigate and
report on the requirements, status and available
technology to assist quadriplegics in their interaction
with computing devices. Section 2 gives a brief
overview of capability levels of quadriplegics.
Section 3 addresses quadriplegic human-computer
interaction and assistive technology aimed at quad-
riplegics. It gives the results of a survey as to how
people with limited or no hand or finger movement
interact with computers, followed by suggestions on
possible improvements. Section 4 constitutes a
conclusion to these considerations.
2 CAPABILITIES OF
QUADRIPLEGICS
Human limitations related to computer interaction
can be grouped into five categories (Microsoft
Accessibility, 2003; Vanderheiden, 1994):
1. Resource limitations refer to the inability of
people to have access to education and infra-
structure that would better their quality of life.
2. Learning limitations describe the lack of
processing abilities amongst certain people,
which interferes with their learning process.
Such persons typically suffer from dyslexia and
attention deficit disorders, amongst other
limitations, and may require individualised
course presentations.
3. Hearing limitations mean that people may
experience varying degrees of auditory loss,
ranging from slight hearing loss to deafness.
4. Visual limitations include low vision, colour
blindness and blindness. People with these im-
pairments have to rely heavily on other senses
such as touch and sound.
5. Mobility limitations affect people stricken by
certain illnesses or affected by accidents that
deny them the full use of their limbs, who
therefore have difficulty in holding and reaching
for objects or moving around.
This paper will focus only on factors and issues
that are directly related to mobility impairments in
general, and in particular, those factors that are more
likely to affect the use of hands and upper body
parts, with special reference to quadriplegia. Quad-
riplegia, or paralysis from the neck down, can have
many causes. After an introduction to the anatomy
of the spinal cord in Section 2.1, some of the
possible causes of paralysis from the neck down are
briefly mentioned in Section 2.2.
2.1 Anatomy
The central nervous system (CNS) consists of the
brain, spinal cord and nerves. It is in charge of most
functions of the body and mind, which include vol-
untary movements like walking, as well as invol-
untary movements like blinking. The brain interprets
messages from the sensory organs such as the eyes,
nose, skin and tongue, muscles as well as internal
organs. The spinal cord (SC) acts as the information
highway between the body and the brain, and it is
divided into 5 main sections, made up of 33
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