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perspective in order to value the worthiness of this
innovation with respect to the overall organizational
value systems so as the benefits of this innovation
can be thought-out. The notion of IS quality as
proposed by Vidgen and Wood-Harper would be
appropriate to these situations to place emphasis on
user views of quality on top of production views of
quality (Vidgen, Wood-Harper et al. 1993).
6 CONCLUSIONS AND FUTURE
WORK
This paper addresses the roles of avatars, which has
emerged from a case study investigation. The roles
of avatars have been presented as a supporting tool
to enhance e-learning services to users. Avatar
services have been explored with the aim of
evaluating the more advanced features available to
e-learning users. Exploiting the characteristics of
avatars, such as autonomy and social ability is likely
to fit well within an overall e-learning framework.
Moreover, the quality of interaction and services are
expected to be more interesting to the users which
may lead to effective and efficient learning provided
that the agents behavior or interaction are based on
user profiles. Full exploitation of avatar technology
is expected to increase user satisfaction. This paper
has also demonstrated that a qualitative, interpretive
approach utilizing in depth case study analysis as the
chosen research methodology was able to help the
researcher to explore and understand the users’
views on avatar roles, both socially and culturally in
e-learning environments. The future work is directed
towards the full implementation of avatars in e-
learning environments but many prerequisites have
to be explored as avatar interaction involves not only
technical challenges but also requires study of the
psychological, social and cultural backgrounds of
users.
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