• “Tell!”: supports voice mails. At that time, a
user can choose “(normal) mails”, or “special (mes-
sages)”.
• “Bulletin board!”: opens voice BBS. In the situa-
tion, a user can designate “Answer” for followup
of others’ message, or “Question” for invocation of
new a thread (theme or topic) in the BBS.
Those are mainly for communication with others
through Internet and/or telephone networks, which
helps user(s) to communicate with relatives and
friends easily, as there are still some amount of peo-
ple, especially aged people, who are not Internet-
accessible.
3.3 Autonomous conversation
Besides networking communication, autonomous
communication is strongly required for self-resident
aged people, as the pet robot can be a partner and then
that may avoid the user from loneliness.
Autonomous communication consists of speech
recognition and speech generation. Speech media for
operations are very useful for aged people, who are
not accustomed to use computers straightforwardly.
The current version of robots can tell the user his
name, current date/time. The robot can use around
200 Japanese words, including (translated in English);
• “Good morning!”,
• “Wake up!”,
• “Bye Bye”, and so on.
If a user talk to the robot “Wake up!”, the the ro-
bot talks the greeting back to the user, and gives one
arbitrary health advice at random, which give user(s)
some feelings of “live creature”. Furthermore, for the
purpose of getting friendly, the robot can sing several
short songs.
Note that those speech is not synthesized but just
composed from parts of speech pieces, which were
previously recorded and edited from human speech.
This composed method found to be more natural to
listen to, and that leads quite important characteristics
for aged people to be easy to communicate rather than
synthesized ones.
4 HARDWARE FEATURES
4.1 Robot structure
To reinforce interactivity, including communication
with user(s), more naturally and friendlily, the robot
has some sensors and motors.
Figure 3 shows a skeleton of the robot.
Figure 3: The robot skeleton.
Those components enable the robot to behave
much more like a real (living) pet, which afford to be
more friendly and easy to contact (Gibson and Walk,
1960).
Sensors work for catching some signals of friendli-
ness, which makes the robot cheer up / down, as well
as for interrupting its action, speech, etc.
Considering necessity and sufficiency, the robot
has four motors; one for both ears, one for both eyes,
one for the nose, and one for the neck. Motions gener-
ates by those motors symbolize emotions of the robot,
which is essential for our object. For instance, the
head, followed by neck, can move vertically, which
imply the emotion of bowing, and horizontally, which
imply negation, or “No, not at all.”.
Figure 4 denotes motions of the robot.
4.2 System structure
Figure 5 shows one of our prototype robots.
At the moment the robot consists of two units,
stuffed toy unit and control unit, and those two are
connected by a serial line. the toy (doll) part has mo-
tors and sensors, and motion commands and sensed
signals are sent to the control unit.
To afford user(s) to use easily, or pleasantly, several
components are set as follows;
• A camera is embedded into a toy camera.
• Microphones are set at both ears.
• A speaker is set just under the mouth.
We at the moment use a laptop computer for the
control unit, and the control system (softwares) is pro-
grammed on Linux.
To and from the information center, communica-
tion, or information interchange is done through the
Internet, with TCP/IP protocol of course. Telephone
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