we implement the algorithm proposed in section 3
for contact management. When an effort is sensed,
an order is reported to the surgeon so as to decrease
the interaction effort. This method is particularly
well adapted in inspections of human vascular
networks and allows, even if there are contact zones,
to strongly limit the importance of the interaction
efforts.
5 CONCLUSION
We have addressed some important issues in the
conception of a realistic virtual medical simulator.
We have presented some theoretical aspects in order
to ensure real-time computation with realistic
biomechanical modelling. Thus, we have described
two main computational aspects to deal with
deformable virtual objects simulation. The first
aspect concerns the formulation of the deformation
model that meets both fast graphics/haptics
rendering rates and actual physical law accuracy.
The second aspect concerns the contact management
in the case of deformable and/or rigid object
interaction. For continuous collision detection we
use bounding volume techniques which we believe
to be suitable for deformable objects like virtual
organs in medical simulators. Finally, for haptic
rendering, a non-linear penalty method has been
used for the reaction force computation. Based on
our approach, finally our endovascular simulator has
been presented. Complexity analysis, serial and
parallel algorithms are under study for the soft
biological tissues simulation.
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