initiative (ADL) are contributing to this
standardization process. They have defined the
concept of Learning Object (LO) as any entity,
digital or non-digital, which can be used, re-used or
referenced during technology supported learning.
For a LO specification Metadata have been defined,
which are classified into eight categories: General
(includes context independent features such as title,
description, etc.), Lifecycle (includes version,
author, etc.), MetaMetaData (information about
metadata), Technical (includes file format, size,
etc.), Educational (educational features), Rights
Management, Relation (features of the resource in
relation to other resources) and Annotation
(comment on the educational use of the resource).
Metadata enable content developers and
instructional designers to effectively search and
retrieve didactic contents in order to assemble them
to create new contents. Moreover learners can
enhance their knowledge looking for contents in LO
repositories.
ADL Sharable Content Object Reference Model
(SCORM) is the document delivered by the US
department of Defence, which organizes and collects
the specifications produced by others groups (AICC,
IMS, IEEE and others). The SCORM is a collection
of specifications adapted from multiple sources to
provide a comprehensive suite of e-learning
capabilities that enable interoperability, accessibility
and reusability of web-based learning content.
SCORM describes various components used in a
learning experience, provides information on
applying meta-data to such components to enable
search and discovery, describes how to package
those components for exchange from system to
system and how to define the sequencing rules for
the components. Moreover a part of SCORM
describes the LMS requirements for managing the
run-time environment (i.e. content launch process,
communication between content and LMSs and
standardized data model elements used for passing
information about the learner). The production of
SCORM compliant learning resources assures their
diffusion, usability, and quality.
3 ACCESSIBILITY GUIDELINES
Another aspect to consider when building e-learning
resources is web accessibility. Web accessibility
means access to the Web by everyone, regardless of
disability. It includes web sites and applications that
people with disabilities can perceive, understand,
navigate, and interact with. An accessible web
design contributes to better design for all the users.
Moreover many countries have a well-defined policy
relating to web accessibility in particular for
institutional sites. The World Wide Web Consortium
(W3C) is an international, vendor-neutral
consortium, that promotes evolution, interoperability
and universality of the web. It released the Web
Content Accessibility Guidelines (WCAG 1.0)
document, which contains some guidelines and
important rules to make a web resource accessible.
In the following we provide a brief outline of some
of these rules. For a more complete discussion we
refer to (W3C). For people with visual or hearing
disabilities it is important to provide equivalent
alternatives to auditory and visual content. Thus, it is
essential to associate descriptions to figures and
tables and to describe graphics. This description can
be used also from assistive software for people with
disabilities (i.e. screen readers). The web-resource
cannot be based on colour alone and text and
graphics have to be understandable when viewed
without colour. Natural language use has to be
clarified and it is important to use mark-up that
facilitates pronunciation or interpretation of
abbreviated or foreign text. Finally, if new
technologies are used in the resource, it must be
accessible even when newer technologies are not
supported or are turned off. Some recommendations
are not strictly related to accessibility but are very
important for any kind of web resource. For
example, the design for device-independence, the
use of features that enable activation of page
elements via a variety of input devices and the
presence of user control for time-sensitive contents
(i.e. moving, blinking, scrolling, or auto-updating
objects). It is important also to provide context and
orientation information, clear navigation
mechanisms and to create clear and simple
documents. If it is not possible to follow one or more
accessibility guidelines the author must realize an
alternative accessible version of the content.
4 THE METHODOLOGY
Many vendors develop methodologies for the
creation of e-learning resources. Usually, they are
not very general and apply well only when used with
a particular software. On the other hand, some
general methodologies are too abstract and people
not-experienced with e-learning projects are often
disoriented.
In this paper, we present a simple methodology in
which concrete topics related to the resources
development are emphasized. We do not consider
issues like the business plan definition or staff
creation. We address our efforts to multimedia web
resource creation. The creation process starts from
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