the reduction is decided, the seller is informed and a
new contract must be signed for the changes to take
effect. So the proposed architecture could prompt us
to classify it as neutral but offering at the same time
the flexibility to become either forward, reverse and
biased (issue 4).
Last but not least, the ontology of this E-Hub
employs the ability of Reverse Aggregation since
many buyers can join together as one, to accomplish
better terms. We believe that when only reverse
aggregation is employed by an E-Hub it is unlikely
to have all buyers as possible customers. With the
architecture mentioned above, even if Reverse
Aggregation is employed, large purchasers can enjoy
better terms on their own without having to ally with
other smaller purchasers. The element client (C) is
embodied in the hub without any vitiation of the
B2B procedure (issue 2). So, everyone can
participate in this E-Hub (issue 2). This can be again
accomplished by the advising agent, who can match
sellers or buyers according to their profile and bring
them together to form a group of sellers or a group
of buyers. If this group is formed, it is then treated as
a single buyer or seller and can enjoy better terms
according to the aforementioned contracts.
4 CONCLUSIONS AND FURTHER
RESEARCH
Taxonomies are tools that can be used to classify
objects and thus, implicitly or explicitly, impose a
frame around the problem domain addressed by
research. We argue that although such framing can
be useful for guiding research by narrowing the
boundaries of the domain, they should also be
approached with caution since any such restrictions
may stifle innovation. Taking such a taxonomy as a
starting point, we have identified a set of issues that
to our opinion are obstacles to the evolution of
modern E-Hubs and proposed an architecture that
addresses them.
Our research falls under the design-science
paradigm in information systems research where
knowledge and understanding of a problem domain
and its solution are achieved by engaging in the
actual process of building the desired artifact and
applying or putting it into use.
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