
 
Horizontal orientation was experienced to be 
hard, because light did not help users in orientation. 
The users thought that a clear landmark for helping 
in horizontal orientation would be needed, for 
example a compass on the floor, windows that 
would provide a view to outside world or some 
object inside the space that calls users’ attention. 
Some users had problems related to navigational 
controls, partly because they did not get any 
guidance at the beginning. Especially two older 
users had difficulties in navigation tasks that may 
have been derived from the fact that they had less 
experience of different types of computer 
applications. 
Evaluation showed that users find 3D desktop 
metaphor useful and also exciting. In general users’ 
experiences were positive and most of them said that 
3D user interface could be useful in their every day 
life. 
5 DISCUSSION 
We created a set of design principles for 3D user 
interfaces. The user evaluations showed that some of 
these principles would be beneficial in designing 3D 
user interfaces and that these principles are a good 
start for developing the design of 3D interfaces. 
Although the results are preliminary, we find this 
work as an important contribution. More and more 
3D user interfaces are being designed but no 
guidelines for designing desktop 3D user interfaces 
exist.  
Our research has limitations that need to be 
understood. First, the study was done based on a 
single prototype. The principles were implemented 
in the prototype but the details of user interface 
design impact on the usability, too. Thereby, the 
isolation of the impact of principles from the other 
design solutions is not easy.  
Second, our tests were preliminary ones and of 
qualitative nature. In qualitative research results are 
always subjective despite that the results are based 
on thorough analysis of video and written material. 
The results suggest paths for further research. 
The principles could cover better horizontal 
orientation and logical ways of starting and ending 
using the application. Standard moving methods 
could be developed so that users could use different 
applications after they have learned one. Another 
interesting question is whether 3D user interfaces 
could be an answer to the problems small 2D screens 
of mobile devices. 
Our research suggests, that design principles can 
be derived from the existing 3D user interface 
design practices, and this can result in 3D interfaces 
that are easy and effective to use. 
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