potential rule (activity theory). From these, we want
to develop a methodology to get stability of guiding
online game applying in instruction of classroom.
There are six guide found in the first stage
describing before.
Finally, there are two advantages of constructing
the education online game community practice. One
is the teacher has opportunity to conduct the social
learning in the gaming environment so as to avoid
the frustration or incorrect action in social
interaction. Other is the environment will extend the
learning in classroom to out of school and to
facilitate student continue learning about knowledge
in classroom.
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A MULTI-USER EDUCATIONAL ONLINE GAME WITH WEB BASED MATHEMATIC LEARNING BY USING
ACTIVITY THEORY ANALYSIS
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