VIEWPOINT QUALITY AND GLOBAL SCENE EXPLORATION STRATEGIES
Dmitry Sokolov, Dimitri Plemenos, Karim Tamine
2006
Abstract
Virtual worlds exploration techniques are used in a wide variety of domains — from graph drawing to robot motion. This paper is dedicated to virtual world exploration techniques which have to help a human being to understand a 3D scene. An improved method of a viewpoint quality estimation is presented in the paper, together with a new method for an automatic 3D scene exploration, based on a virtual camera. The automatic exploration method is related to off-line exploration and is made in two steps. In the first step, a set of “good” viewpoints is computed. The second step uses this set of points of view to compute a camera path around the scene.
References
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Paper Citation
in Harvard Style
Sokolov D., Plemenos D. and Tamine K. (2006). VIEWPOINT QUALITY AND GLOBAL SCENE EXPLORATION STRATEGIES . In Proceedings of the First International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, ISBN 972-8865-39-2, pages 184-191. DOI: 10.5220/0001350101840191
in Bibtex Style
@conference{grapp06,
author={Dmitry Sokolov and Dimitri Plemenos and Karim Tamine},
title={VIEWPOINT QUALITY AND GLOBAL SCENE EXPLORATION STRATEGIES},
booktitle={Proceedings of the First International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP,},
year={2006},
pages={184-191},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001350101840191},
isbn={972-8865-39-2},
}
in EndNote Style
TY - CONF
JO - Proceedings of the First International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP,
TI - VIEWPOINT QUALITY AND GLOBAL SCENE EXPLORATION STRATEGIES
SN - 972-8865-39-2
AU - Sokolov D.
AU - Plemenos D.
AU - Tamine K.
PY - 2006
SP - 184
EP - 191
DO - 10.5220/0001350101840191