1. The pre-conditions section, which aims to
capture the minimum amount of procedural
and declarative (but not domain) knowledge
needed by the user to perform the task in
the given interface. The model supposes
that domain knowledge is constant over all
interaction styles, and
2. The task performance section, which
describes the way the user should perform
the action in terms of the DOs, IOs, and
INs, and by including the necessary
Bindings.
Domain knowledge is considered constant
throughout interaction styles and that is why it is not
considered in the SUKR.
The task used to show the modeling procedure is
drawing a filled rectangle in MS Paint™ and in
TUIDraw, a Tangible User Interface Drawing
program, bult by the authors. Fig. 1 shows an
example of a task in two interaction styles. From the
task diagram, the SUKR may be created in the
following way. The diagram is created by breaking
the task up in its constituent actions and each action
is represented by a circle. Any actions that may be
performed in any order are signified by placing their
circles in the same level of the diagram. For each
action the knowledge needed to perform it is
delineated.
The common knowledge for all tasks, such as the
static binding of the mouse to the pointer and that
left-clicking on buttons changes the function of the
pointer is put in the preconditions section of the
SUKR, and knowledge specific to the execution of
the action, and dynamic bindings that occur during
the execution of the actions of the task are put in the
task performance section. The full SUKRs can be
seen in figs. 2 and 3.
4 CONCLUSIONS AND FUTURE
WORK
In this paper the concept of Specific User
Knowledge Representations was presented, along
with the relevant specification method.
Future work that needs to be done is to clarify
and specify the procedure for knowledge elicitation,
and more experiments need to be performed, mainly
with experienced users, to show that the measure
holds not only for novice performance, but also for
intermediate and expert users.
REFERENCES
Chipman, S. F., Schraagen, J. M. & Shalin, V. L. 2000.
Introduction to Cognitive Task Analysis. In Chipman,
S. F., Schraagen, J. M. & Shalin, V. L. (Eds.) 2000.
Cognitive Task Analysis. Mahwah, NJ: Lawrence
Erlbaum Associates
Christou, G. and Jacob, R.J.K. 2003. Evaluating and
Comparing Interaction Styles, Proc. of DSV-IS 2003
10
th
Eurographics Workshop on Design, Specification
and Verification Interactive Systems. Springer-
Verlag.
Christou, G. & Jacob, R. J. K. 2005. Identifiability: A
Predictive Quantitative Measure for the Comparison of
a Task Designed in Different Interaction Styles.
Proceedings of HCI International 2005. Lawrence
Erlbaum Associates. CD-ROM.
Diaper, D. 2004. Understanding Task Analysis for Human
Computer Interaction. In Diaper, D. & Stanton, N.
(Eds.) 2004. The Handbook of Task Analysis for
Human-Computer Interaction. Mahwah, NJ: Lawrence
Erlbaum Associates, pp. 5-47.
Diaper, D. & Stanton, N. 2004. The Handbook of Task
Analysis for Human-Computer Interaction. Mahwah,
NJ: Lawrence Erlbaum Associates.
Hamilton, F., Johnson, P., and Johnson, H. (1998) Task-
Related Principles for User Interface Design. Van der
Veer, G.C. (Ed). Proceedings of the Shaerding
Workshop on Task Analysis, Austria
Hutchins, E., Hollan, J., & Norman, D. 1986. Direct
Manipulation Interfaces. In D. A. Norman & S. W.
Draper (Eds.) User Centered System Design: New
Perspectives in Human-Computer Interaction.
Lawrence Erlbaum Associates: Hillsdale, NJ.
Ishii, H. and Ullmer, B. 1997. Tangible Bits: Towards
Seamless Interfaces between People, Bits and Atoms.
Proc. ACM CHI’97 Conference on Human Factors in
Computing Systems. pp. 234-241.
Jacob, R. J. K. 2004. Reality-Based Interaction: A New
Framework for Understanding the Next Generation of
Human-Computer Interfaces. Retrieved October 18,
2005, Tufts University, Dept.of Computer Science
Web Site:http://www.eecs.tufts.edu/~jacob/ theory/
Johnson, H., and Johnson, P. 1991. Task Knowledge
Structures: Psychological Basis and Integration into
System Design. Acta Psychologica, 78 pp. 3-26.
Norman, D. 1988. The Psychology of Everyday Things.
New York: NY. Basic Books.
Scaife, M. & Rogers, Y. 1996. External Cognition: How
do Graphical Representations Work? International
Journal of Human Computer Studies, 45, 185 – 213.
ICEIS 2006 - HUMAN-COMPUTER INTERACTION
134