elements. The interesting aspect of this
implementation relies in the close adherence to the
Italian Ministry of Instruction’s guidelines (Italian
Ministry of the Instruction, 2004) about the contents
of the several subjects teaching for primary school.
We tailored each game and activity paying attention
both to these rules and to the criteria for a good
cognitive design for edutainment, i.e. thinking about
our final user: 6 to 10 years-old children. We got the
strong feedback from teachers during the planning,
the implementation and the distribution in schools of
this application, because our tool has to be a support
to traditional didactics, not a substitution. In
conclusion, our approach aims to be a reliable
support in primary school teaching, it is
characterized by a playful style and by experiential
methods, but it cannot express its potential without
the presence of the teacher. Our applications have
been designed in order to be tuned on as many
learning styles as possible, mixing experience and
reflection, action and storytelling, pure play and
scored game. But such a flexibility will be lost
without the sensitivity of a good teacher.
ACKNOWLEDGEMENTS
This project has been developed with the support of
Regione Liguria and Datasiel S.p.A. The project,
only in Italian language at present, is on-line
(http://www.scuolaeformazioneliguria.it).
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