
 
Cultural Heritage of the European Union, has been 
one of the initiatives determined to overcome the 
problem. 
The development of new technologies –NTIC- 
does not entail, as it is repeatedly said, a positive 
capability for social development. If initiatives such 
as Bill Gates’ ones, are to carry on, the breach will 
be bigger and bigger; Gates created Corbis: 
http://pro.corbis.com/default.aspx in 1989, a 
company that is gathering the biggest collection of 
photographies,  art images, engravings and 
illustrations, on which, of course, he holds the 
copyrights. It is estimated to have more than 30 
million images…we could be talking about 
Malraux’s nightmare. 
On the other hand, the didactic basis has shown 
its big aporías, mainly because it overlooks 
something basic such as cultural differences and also 
the diversity of cultural products. 
In fact, in the conclusions of the International 
Congress CULTURTEC 2002: 
http://www.ucm.es/info/cavp2/culturtec2002/ 
 it has been stated that “the promotion of the 
conception of the museum as a conservative element 
of the memory of the cultural difference, that 
promotes the common cultural elements from the 
diversity, thanks to its communication capacity 
through new technologies. The ineluctable task of 
extending and, at the same time, amplifying the 
concept of cultural heritage, which is not limited to 
objects, monuments, historical spaces and museums, 
but includes the full spectrum of human knowledge, 
exceeding the old conception and integrating it into 
the daily life of the citizens.” 
These days, the concerns related to financing, 
visitors and users number are holding much of the 
museums’ attention and efforts. Even so, museums 
do not cease to proliferate and visitors do not stop do 
decrease, as the numbers show in annual reports. To 
overcome this situation, on one hand, virtual 
museums are being created; and on the other, the use 
of devices that can outwit the reception’s passivity 
through computer and audiovisual systems and that 
enable a recreational and creative learning that are 
symbolically close. Something that contemporary art 
museums have already assumed, since they have 
started to lodge works that are based on systems, 
multimedia and hypermedia installations; we are 
talking about the nineties of the 20
th
 century. 
We could even say that the contemporary art 
museum was, thanks to these works, the first 
museum institution to go on its own deconstruction 
process, forced to rethink concepts concerning the 
objects exhibited and the reach of cultural space, its 
historical, communicative and educative aims. 
Moreover the aim was to establish a meeting point 
between virtual reality, culture industry, cybernetics 
and robotics, in which the implications between art, 
technology and society are studied; in this sense, it is 
worth pointing out: ZKM/Media Museum in 
Karlsruhe, Germany (1997): http://www.zkm.de/, or 
Ars Electronica Center or Museum of the Future: 
http://www.aec.at/en/index.asp that organizes since 
1979 the Ars Electronica Festival: 
http://www.aec.at/en/festival2006/program/index.as
p 
Science, Technique and innovation Museums 
were the first in using theses new technologies, here 
are several examples:  Exploratorium of San 
Francisco (1969): http://www.exploratorium.edu/, 
the City of Science and Industry in Paris (1986): 
http://espanol.pidf.com/page/p-311/art_id-1222/idf-
PCUIDF0000000017/, Sony Wonder Technology 
Lab in New York: http://wondertechlab.sony.com/, 
Tech Museum of Innovation in Silicon Valley, 
California: http://www.thetech.org/ 
In our country, good practice proposals ensue, as 
it can be seen in:http://www.icom-ce.org/  and in 
local or national range projects, though with 
slowness. An example is the Museo Nacional de 
Ciencia y Tecnología: 
http://www.mec.es/mnct/museo.html, of the 
Universidad Politécnica de Madrid and the 
Ministerio de Educación y Cultura.  
A virtual museum should be something more 
than a online museum, it shouldn’t consist 
exclusively in digitalizing collections and archives, - 
or in creating a self tailored imaginary museum-, 
which most museums end up being. We should think 
about the possibilities that it allows: to put in 
context, more widely, the conceptual threads, the 
objects and the historical context in which the works 
have been created, access to related documentation 
that could be found in other places and institutions, 
at a global level, that would deal with the same 
subjects…that is to say, the possibility to think about 
devises of knowledge and education, through the 
interconnection between electronic  communications 
online, access to search engines, information 
management, digitalization processes, database 
organization, hypertext, interactivity, multimedia, 
virtual reality…at the service of knowledge. 
In addition, and starting with the fact that real 
experience can not be replaced by virtual experience 
and vice versa, the online museum does not replace 
the visit. It should encourage the real visit but 
differing diametrically at the same time. We must 
recall that a real visit is an open space-time layout, 
THE MUSEÉ IMAGINAIRE - Science, Art and Technology: Using PDA in Cultural Environments
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