Cultural Heritage of the European Union, has been
one of the initiatives determined to overcome the
problem.
The development of new technologies –NTIC-
does not entail, as it is repeatedly said, a positive
capability for social development. If initiatives such
as Bill Gates’ ones, are to carry on, the breach will
be bigger and bigger; Gates created Corbis:
http://pro.corbis.com/default.aspx in 1989, a
company that is gathering the biggest collection of
photographies, art images, engravings and
illustrations, on which, of course, he holds the
copyrights. It is estimated to have more than 30
million images…we could be talking about
Malraux’s nightmare.
On the other hand, the didactic basis has shown
its big aporías, mainly because it overlooks
something basic such as cultural differences and also
the diversity of cultural products.
In fact, in the conclusions of the International
Congress CULTURTEC 2002:
http://www.ucm.es/info/cavp2/culturtec2002/
it has been stated that “the promotion of the
conception of the museum as a conservative element
of the memory of the cultural difference, that
promotes the common cultural elements from the
diversity, thanks to its communication capacity
through new technologies. The ineluctable task of
extending and, at the same time, amplifying the
concept of cultural heritage, which is not limited to
objects, monuments, historical spaces and museums,
but includes the full spectrum of human knowledge,
exceeding the old conception and integrating it into
the daily life of the citizens.”
These days, the concerns related to financing,
visitors and users number are holding much of the
museums’ attention and efforts. Even so, museums
do not cease to proliferate and visitors do not stop do
decrease, as the numbers show in annual reports. To
overcome this situation, on one hand, virtual
museums are being created; and on the other, the use
of devices that can outwit the reception’s passivity
through computer and audiovisual systems and that
enable a recreational and creative learning that are
symbolically close. Something that contemporary art
museums have already assumed, since they have
started to lodge works that are based on systems,
multimedia and hypermedia installations; we are
talking about the nineties of the 20
th
century.
We could even say that the contemporary art
museum was, thanks to these works, the first
museum institution to go on its own deconstruction
process, forced to rethink concepts concerning the
objects exhibited and the reach of cultural space, its
historical, communicative and educative aims.
Moreover the aim was to establish a meeting point
between virtual reality, culture industry, cybernetics
and robotics, in which the implications between art,
technology and society are studied; in this sense, it is
worth pointing out: ZKM/Media Museum in
Karlsruhe, Germany (1997): http://www.zkm.de/, or
Ars Electronica Center or Museum of the Future:
http://www.aec.at/en/index.asp that organizes since
1979 the Ars Electronica Festival:
http://www.aec.at/en/festival2006/program/index.as
p
Science, Technique and innovation Museums
were the first in using theses new technologies, here
are several examples: Exploratorium of San
Francisco (1969): http://www.exploratorium.edu/,
the City of Science and Industry in Paris (1986):
http://espanol.pidf.com/page/p-311/art_id-1222/idf-
PCUIDF0000000017/, Sony Wonder Technology
Lab in New York: http://wondertechlab.sony.com/,
Tech Museum of Innovation in Silicon Valley,
California: http://www.thetech.org/
In our country, good practice proposals ensue, as
it can be seen in:http://www.icom-ce.org/ and in
local or national range projects, though with
slowness. An example is the Museo Nacional de
Ciencia y Tecnología:
http://www.mec.es/mnct/museo.html, of the
Universidad Politécnica de Madrid and the
Ministerio de Educación y Cultura.
A virtual museum should be something more
than a online museum, it shouldn’t consist
exclusively in digitalizing collections and archives, -
or in creating a self tailored imaginary museum-,
which most museums end up being. We should think
about the possibilities that it allows: to put in
context, more widely, the conceptual threads, the
objects and the historical context in which the works
have been created, access to related documentation
that could be found in other places and institutions,
at a global level, that would deal with the same
subjects…that is to say, the possibility to think about
devises of knowledge and education, through the
interconnection between electronic communications
online, access to search engines, information
management, digitalization processes, database
organization, hypertext, interactivity, multimedia,
virtual reality…at the service of knowledge.
In addition, and starting with the fact that real
experience can not be replaced by virtual experience
and vice versa, the online museum does not replace
the visit. It should encourage the real visit but
differing diametrically at the same time. We must
recall that a real visit is an open space-time layout,
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