answer reading former works, so we decided to
define our conclusions building a complete system.
Before beginning our project we should take a
look to previous works. There are several former
projects that have tried to use wearable computers in
museums. One of the most important references in
this subject is the work developed by Ciavarella and
Paternò (Ciavarella 2003 and 2004) in the Marble
Museum of Carrara (Italy). This project is currently
working and offers to users a PDA with all the
information preloaded by means of memory cards.
The PDA is able to detect when the user is entering
in a new room thanks to infrared devices located at
the beginning of each room.
Other Museums have already developed projects
based on handled devices (Steele, 2002), as the Field
Museum in Chicago, Herbert F. Johnson Museum of
Art of New York or Kew Gardens outside London.
Most of them use handled devices as a useful tool in
the inventory process (see references). These
projects are all prototypes and normal visitors do not
use any PDA.
The exhibitions are ideal scenarios for applying
augmented reality or mixed reality. There are many
HCI groups working in this area, as the work of
Ciolfi (Ciolfi et al, 2002) where an interactive
museum exhibit is designed using or the work
performed by Bernt Schiele (Schiele et al, 2001)
where a wearable computer is developed as an
alternative to the traditional guides.
3 CONCEPTUAL MODELING OF
A MUSEUM
One of the first tasks relating the design of mobile
software for museums is to define the conceptual
model.
In this section we try to answer the question
“what is a museum?” We would like to combine the
most general and abstract view together with the
particular case of the Cutlery Museum of Albacete.
We think a museum is conceptually composed
by, at least, two types of information:
• Catalogue information
• Environmental information
Catalogue information is related to museum
registry. Information is stored according to defined
structures and procedures that museums should
follow to accomplish international standards
(Carretero, 1996) (ICOM-CIDOC, 1995). Usually,
this information is described in technical language,
and it should be adapted to visitors. It is also usually
available in electronic format. So, and we are not
going to board this type of information in this
article, although we provide a mechanism to provide
extra information adapted to pieces.
We are focused on defining a model to represent
information that surrounds piece instead of the piece
itself. We called this information environmental
information. A piece being exposed is wrapped by
extra information that depends on exposition
environment; for example piece physical place. So, a
central item of our model is the Space. An art object
must be exposed into a Space and the object has a
Space associate to itself.. Pieces are usually exposed
into a container, for instance a show. A show may
represent a showcase, a frame in case of a painting,
or anything that is able to contain a piece. A Space
has a graphical representation, an associated
resource and an identifier.
The interesting point here is that the Identifier
entity allows the system to be isolated from the
specific technology used to locate the object in the
real space (RFID, WIFI, etc).
Besides, an object may be identified by one or
more Identifiers. So it is possible to use different
position and location technologies at the same time
to improve system precision. For instance, you can
use RFID to identify a showcase and a code bar to
identify a piece into identified showcase.
Although a museum may have a media
repository associated to its catalogue, extra
information about pieces should be provided in order
to present / adapt information to visitors.
Media and content exposed to visitors may
differ from museum technical information. So this
information should be related to museum pieces.
Pieces are not the only spaces that may have
information related. Often, spaces provide
contextual information about pieces contained in
them.
Information described on previous paragraph is
represented by resources. So art objects may be
associated to different resource media, for instance;
images, audios, videos or text. Media should also be
customized in different languages.
A museum is a cultural environment which may
be physically organized in one or more buildings. A
building is divided into floors and a floor is divided
into rooms. In a room we can find terminals. A
terminal represents a device that can be place into a
room. It can be a show or panel.
Museums usually have information about pieces
catalogued. Pieces are exhibited in shows.
However, there is some information that is not
catalogued; this information is provided to visitors
through panels. Sometimes large shows are divided
WEBIST 2007 - International Conference on Web Information Systems and Technologies
470