judged that scan and tilt makes interaction slightly
easier with respect to traditional graphical interfaces,
even if they conceded that it would be quite difficult
to use it without looking at the PDA. All in all the
feedback was positive, even if we are aware that
more empirical test is needed in order to draw
definite conclusions.
6.2 Collaborative Games
As far as the collaborative games are concerned,
users were asked first to access (and possibly solve)
at least one example of each different type of game,
then try to solve the shared enigma exploiting the
large screen emulated on the screen of a desktop PC.
People involved in the tests reported to have, on
average, a medium (3/5) experience in using PDAs.
Although they judged the application especially
suitable for schoolchildren, the general feedback
about the application was very good: in a 1-5 scale,
the games were judged amusing (4), intuitive (3.9),
helping the learning process (4.2), and successful in
pushing people collaborate and socialise. The UI of
individual games was rated good (4,3/5), as well as
the way in which the functionality was split between
the PDA and the large screen (4.7/5); also the UI
supporting such splitting was rated very good
(4,8/5). Testers were also asked to report the games
they liked most and those they appreciated less: the
detail game collected the highest number of positive
feedbacks (it was not surprising as it was the game
which enabled the user to select the answer from a
very limited set (3) of possible answers, thus with a
good probability of success even with a limited
knowledge about the artworks). Also not
surprisingly, the hidden word was the game users
liked less, self-explained by them by the fact that
this game is more difficult as it required more
knowledge since it is a quite open question (only the
length of the answer is disclosed to the user) and it
also requires the user to enter a word (and text
editing is not very easy on a PDA, especially for
users with little dexterity with such devices). All
agreed that the large screen facilitates collaboration.
7 CONCLUSIONS
We have reported on recent experiences in
exploiting mobile technologies for supporting
museum visitors. They provide useful indications
about important aspects to consider: multimodal
interfaces, including use of RFID technologies and
games in multi-device environments able to exploit
both fixed and stationary devices.
Future work will be dedicated to identifying
new ways for promoting socialization and
cooperation between visitors. Further work is also
planned for improving the algorithm that manages
the scan-and-tilt interaction paradigm, in order to
enable a more natural interaction with the device.
REFERENCES
Ailisto, H., Plomp, J., Pohjanheimo, L., Strömmer E.: A
Physical Selection Paradigm for Ubiquitous
Computing. Proceedings EUSAI 2003: 372-383.
Cheverst K, Davies N, Mitchell K, Friday A, Efstratiou C
(2000) Developing a context - aware electronic tourist
guide: some issues and experiences. In: Proceedings of
CHI 2000, ACM Press, The Hague, The Netherlands,
pp 17–24.
Ciavarella, C., Paterno F., The design of a handheld,
location-aware guide for indoor environments
Personal Ubiquitous Computing (2004) 8: 82–91.
Grinter, R.E. Aoki, P.M. Hurst, A. Szymanski, M.H.
Thornton J.D. and Woodruff A., Sotto Voce:
Exploring the Interplay of Conversation and Mobile
Audio Spaces. Proc. Of CHI, Minneapolis (2002).
Laurillau, Y., Paternò, F., Supporting Museum Co-visits
Using Mobile Devices, Proceedings Mobile HCI 2004,
Glasgow, September 2004, Lecture Notes Computer
Science 3160, pp. 451-455, Sprinter Verlag.
Mäntyjärvi, J., Kallio, S., Korpipää, P., Kela, J., Plomp, J.,
Gesture interaction for small handheld devices to
support multimedia applications, In Journal of Mobile
Multimedia, Rinton Press, Vol.1(2), pp. 92 – 112,
2005.
Myers B. A., Stiel H., Gargiulo R. - Collaboration Using
Multiple PDAs Connected to PC, in Proceedings of
CSCW, Seattle, USA (1998).
Oppermann R, Specht M (2000) A context-sensitive
nomadic exhibition guide. In: The proceedings of
symposium on handheld and ubiquitous computing,
LNCS 1927, Springer, pp 127–142.
Paek T., Agrawala M., Basu S., Drucker S., Kristjansson
T., Logan R.,Toyama K., Wilso A. - Toward Universal
Mobile Interaction for Shared Displays. Proc. of
CSCW’04, Chicago, Illinois, USA (2004)
Rekimoto J., Tilting operations for small screen interfaces,
ACM UIST 1996, 1996., pp. 167-168.
Valkkynen P., Korhonen I., Plomp J., Tuomisto T.,
Cluitmans L., Ailisto H., Seppa H., A User Interaction
Paradigm for Physical Browsing and Near-object
Control Based on Tags, Physical Interaction ’03 –
Workshop on Real World User Interfaces, in
conjunction with Mobile HCI’03.
EXPLOITING MOBILE DEVICES TO SUPPORT MUSEUM VISITS THROUGH MULTI-MODAL INTERFACES
AND MULTI-DEVICE GAMES
465