tance β. The self-collision process will allow us to
obtain much better results.
REFERENCES
Baraff, D. and Witkin, A. (1998). Large steps in cloth sim-
ulation. In SIGGRAPH ’98: Proceedings of the 25th
annual conference on Computer graphics and inter-
active techniques, pages 43–54, New York, NY, USA.
ACM Press.
Bergen, G. V. D. (1998). Efficient collision detection of
complex deformable models using aabb trees. In Jour-
nal of Graphics Tools.
C.Feynman (1986). Modeling the appearance of cloth. In
Master’s thesis, Dept. of EECS, Massachusetts Inst.
of Technology, Cambridge, Mass.
Choi, K.-J. and Ko, H.-S. (2002). Stable but responsive
cloth. In SIGGRAPH ’02, New York, NY, USA. ACM
Press.
Chouraqui, P. and Elber, G. (1996). Physically based adap-
tive triangulation of freeform surfaces. In CGI’96,
page 144, Los Alamitos, CA, USA.
Clemens Gross, Arnulph Fuhrmann, V. L. (2003). Au-
tomatic pre-positioning of virtual clothing. In Pre-
ceedings of the 19th spring conference on Computer
Graphics, pages 99–108, Budmerice, Slovakia.
Dave Hutchinson, Martin Preston, T. H. (1996). Adaptive
refinement for mass/spring simulations. In Computer
Animation and Simulation ’96, pages 31–45.
David E.Breen, Donald H.House, M. J. (1994). Predicting
the drape of woven cloth using interacting particles. In
SIGGRAPH ’94, New York, NY, USA. ACM Press.
Demetri Terzopoulos, John Platt, A. B. and Fleischer, K.
(1987). Elastically deformable models. In Computer
Graphics, pages 205–214.
Hing N.Ng, R. L. (1996). Computer techniques for mod-
eling cloth. In Computer Graphics and Applications,
Vol. 16 No.5, pages 28–641.
House, D. H. and Breen, D. E. (2000). Cloth Modeling and
Animation. A. K. Peters.
Jerry, W. (1986). The synthesis of cloth objects. In Pro-
ceeding SIGGRAPH’86. Vol 20, No 4, pages 49–54.
Computer Graphics.
Lafleur, B., Magnenat-Thalmann, N., and Thalmann, D.
(1991). Cloth animation with self-collision detection.
In Proceedings IFIP Conference on Modeling in Com-
puter Graphics, pages 179–187. Springer-Verlag.
Li, L. and Volkov, V. (2005). Cloth animation with adap-
tively refined meshes. In ACSC ’05: Proceedings of
the Twenty-eighth Australasian conference on Com-
puter Science.
Nitin Jain, Ilknur Kabul, N. K. G. D. M. M. L. (2005).
Multi-resolution collision handling for cloth-like sim-
ulations. In Computer Animation and Virtual Worlds.
Volume 16, Issue 3–4, pages 141–151. John Wiley &
Sons, Ltd.
Philippe Decaudin, Dan Julius, J. W. L. B. A. S. M.-P. C.
(2006). Virtual garments: A fully geometric approach
for clothing design. In EUROGRAPHICS ’06.
Provot, X. (1995). Deformation constraints in a mass-
spring model to describe rigid cloth behavior. In Proc.
Graphics Interface ’95, pages 147–154.
Robert Bridson, R. F. and Anderson, J. (2002). Robust treat-
ment of collisions, contact and friction 106 for cloth
animation. In SIGGRAPH ’02, New York, NY, USA.
ACM Press.
Steve Capell, Seth Green, B. C. T. D. Z. P. (2002a). Inter-
active skeleton-driven dynamic deformations. In SIG-
GRAPH ’02, New York, NY, USA. ACM Press.
Steve Capell, Seth Green, B. C. T. D. Z. P. (2002b). A
multiresolution framework for dynamic deformations.
In SIGGRAPH ’02, New York, NY, USA. ACM Press.
T. Le Thanh, A. G. (2005). Virtual cloth pre-positioning. In
Proceedings of Mirage 2005.
William H. Press, William T. Vetterling, S. A. T. B. P. F.
(1992). Numerical Recipes. In C : The art of scientific
Computing. Cambridge University Press.
Zhang, D. and Yuen, M. M. (2000). Collision detection for
clothed human animation. In Proceedings of the 8th
Pacific Graphics Conference on Computer Graphics
and Application, pages 328–337.
VISAPP 2007 - International Conference on Computer Vision Theory and Applications
458